I managed to attach semi working wheels to the flying clowncar using the following variables and some other code.
The problem I got now is that the cars are just sliding around (like on ice). With changing the above variables I was able to affect the amount of sliding, but I could not stop it.
So maybe someone could hit me to the right values or tell me what function in the vehicle code makes cars stop from sliding.
Code:
WheelSoftness=0.025000
WheelPenScale=1.200000
WhelPenOffset=0.010000
WheelRestitution=0.100000
WheelInertia=0.100000
WheelLongFrictionFunc=(Points=(,(InVal=100.000000,OutVal=1.000000),(InVal=200.000000,OutVal=0.900000),(InVal=10000000000.000000,OutVal=0.900000)))
WheelLongSlip=0.001000
WheelLatSlipFunc=(Points=(,(InVal=30.000000,OutVal=0.009000),(InVal=45.000000),(InVal=10000000000.000000)))
WheelLongFrictionScale=1.100000
WheelLatFrictionScale=1.55
WheelHandbrakeSlip=0.010000
WheelHandbrakeFriction=0.100000
WheelSuspensionTravel=10.000000
WheelSuspensionMaxRenderTravel=5.000000
The problem I got now is that the cars are just sliding around (like on ice). With changing the above variables I was able to affect the amount of sliding, but I could not stop it.
So maybe someone could hit me to the right values or tell me what function in the vehicle code makes cars stop from sliding.