I have been trying and trying, but I haven't been able to import my ambient noise into UnrealEd. It simply just "fails" as it so aptly states. (in the log)
.wav info-
.wav
Bit Rate: 352 kbps
Sample Size- 16 bit
Mono
Sample Rate- 22 KHz
Audio Format- PCM Wav
name- ambientforcaptmarionsmap.wav
size-2.94mb
.wav info-
.wav
Bit Rate: 352 kbps
Sample Size- 16 bit
Mono
Sample Rate- 22 KHz
Audio Format- PCM Wav
name- ambientforcaptmarionsmap.wav
size-2.94mb