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Server Help crashing server

relogin13

Grizzled Veteran
Dec 9, 2012
48
0
what this crash means?
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Developer Backtrace:
[ 1] ./ucc-bin-real() [0x846f42b]
[ 2] [0xb7773500]
[ 3] ./ucc-bin-real() [0x83f9d38]
[ 4] ./ucc-bin-real() [0x840d61e]
[ 5] ./ucc-bin-real() [0x840b044]
[ 6] ./ucc-bin-real() [0x840d3bc]
[ 7] ./ucc-bin-real() [0x840353b]
[ 8] ./ucc-bin-real() [0x840b044]
[ 9] ./ucc-bin-real() [0x840a630]
[10] ./ucc-bin-real() [0x80b1072]
[11] ./ucc-bin-real() [0x80b11c9]
[12] ./ucc-bin-real() [0x815c797]
[13] ./ucc-bin-real() [0x8157d83]
[14] ./ucc-bin-real() [0x822ed66]
[15] ./ucc-bin-real() [0x840ae83]
[16] ./ucc-bin-real() [0x840d61e]
[17] ./ucc-bin-real() [0x840b044]
[18] ./ucc-bin-real() [0x840d3bc]
[19] ./ucc-bin-real() [0x840353b]
[20] ./ucc-bin-real() [0x840b044]
[21] ./ucc-bin-real() [0x840d3bc]
[22] ./ucc-bin-real() [0x840353b]
[23] ./ucc-bin-real() [0x840b044]
[24] ./ucc-bin-real() [0x840d24a]
[25] ./ucc-bin-real() [0x83fa1d6]
[26] ./ucc-bin-real() [0x840b044]
[27] ./ucc-bin-real() [0x840a630]
[28] ./ucc-bin-real() [0x816ec7a]
[29] ./ucc-bin-real() [0x8171c3e]
[30] ./ucc-bin-real() [0x816ead2]
[31] ./ucc-bin-real() [0x85d9163]
[32] ./ucc-bin-real() [0x8170cd0]
[33] ./ucc-bin-real() [0x8141b67]
[34] ./ucc-bin-real() [0x810f766]
[35] ./ucc-bin-real() [0x804e1c4]
[36] /lib/libc.so.6(__libc_start_main+0xe6) [0xb74fbc96]
[37] ./ucc-bin-real() [0x804b4b1]
Unreal Call Stack: UObject::processEvent <- TouchTo <- AActor::BeginTouch <- ULevel::CheckEncroachment <- ULevel::SpawnActor <- UObject::processEvent <- UWeaponFire::ModeTick <- AActor::Tick <- ABaseKFWeapon::Tick <- TickAllActors <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 459 MByte 430 KByte 334 Bytes from HD took 0.676443 seconds (0.261035 reading, 0.415407 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled
framefunction.cpp (120) : Assertion Failed: CFrameFunctionMgr::~CFrameFunctionMgr: non static FrameFunction still registered