I recently went through the google interwebs and seen posts that date back as far as last year saying the KF2 SDK didn't support custom textures for Terrain when you cook/publish map. The result in game would like something like this...
First Picture, not mine but someone else also having this issue.
2nd/3rd Picture is mine.
Everything works BUT the terrain textures..
Of course, it also works in Editor as well.
I know that I should be using landscaping but this map is a Port from another UE3 game which uses a older UE3 version UDK. I tried converting it to Landscape but that method turns into a nightmare to fix(Missing/Black texture issues). If I HAVE to I'll re-do the textures, but i'm already this close to just making it work. I was wondering if anyone knows how to approach this particular issue. I'm fairly new to UDK in general. I've been working on this for a few days now learning the ways of UDK and such. Learned a lot and got this far.
The map compiles with no errors or warnings, but it spams the console a bit with
The map will work in general, just the terrain as mentioned earlier.
Full Log for cooking map:
http://pastebin.com/M7TE648T
Any help would mean a lot to me. Thanks in advance!
First Picture, not mine but someone else also having this issue.
2nd/3rd Picture is mine.
Everything works BUT the terrain textures..
Of course, it also works in Editor as well.
I know that I should be using landscaping but this map is a Port from another UE3 game which uses a older UE3 version UDK. I tried converting it to Landscape but that method turns into a nightmare to fix(Missing/Black texture issues). If I HAVE to I'll re-do the textures, but i'm already this close to just making it work. I was wondering if anyone knows how to approach this particular issue. I'm fairly new to UDK in general. I've been working on this for a few days now learning the ways of UDK and such. Learned a lot and got this far.
The map compiles with no errors or warnings, but it spams the console a bit with
Code:
[0016.97] Log: Missing cached shader map for material TerrainMaterialResource:TMAT_DirtTexMaterial_Terrain+TMAT_rockFloordark_alt_MAT, quality 0, compiling.
[0016.97] Log: Can't compile TerrainMaterialResource:TMAT_DirtTexMaterial_Terrain+TMAT_rockFloordark_alt_MAT with seekfree loading path on console, will attempt to use default material instead
[0088.49] Log: Material TerrainMaterialResource:TMAT_DirtTexMaterial_Terrain+TMAT_rockFloordark_alt_MAT has outdated uniform expressions; regenerating.
[0088.49] Log: Can't compile TerrainMaterialResource:TMAT_DirtTexMaterial_Terrain+TMAT_rockFloordark_alt_MAT with seekfree loading path on console, will attempt to use default material instead
The map will work in general, just the terrain as mentioned earlier.
Full Log for cooking map:
http://pastebin.com/M7TE648T
Any help would mean a lot to me. Thanks in advance!
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