I just wanted to say first off I really like this update a lot. The SWAT Perk feels amazing and the changes made to some of the perks were pretty spot on. I think this might be the best update since Return of the Patriarch. There's just one problem. Hans. I feel like Hans has been a lingering problem ever since day one of Early Access. He started off pretty annoying, with his aimbot guns and nerve gas that stacked. Then after the Incinerate and Detonate update he turned into the melee chaining monster most of us are familiar with. A few updates later, Hans was made more interesting. Instead of just waiting for him to leech off one person and unavoidably heal, he could have his shield destroyed, which could interrupt or stop his healing phase. With this update, Hans is even more broken then he has ever been before. He may have less health then he did before, and you can destroy his shield easier, but good luck trying to hit him with how much he evades. Let's go through a list of problems he has.
-He evades too damn much. I can't land two consecutive AA12 shots on him because he won't stay still at all.
-Every time he evades he gets slightly closer to you, and much faster than if he was running normally. This means he can get within melee range of you much quicker than he could before.
-His grenade throw animation is much quicker. This makes him able to get out his guns faster or start charging a player faster.
-He can throw grenades while running while in his last few phases. So if he's already charging you and he decides to throw grenades, he isn't going to stop and give you breathing room, he will just melee you and you'll get hit by explosives in the process too.
-He doesn't run far enough away during his healing phase for you to kill the Zeds that spawn with him. Most times if he grabs you all the Zeds that spawned will still be alive.
-His damage was buffed again. I don't know why. Now you can't hit him and he destroys you with his never-ending wombo combo of melee attacks.
Hans is once again as total mess. Something needs to be done. If you get Hans on a Hell on Earth match it means you are dead. You better hope you are a Berserker or else you won't be able to withstand any of his melee attacks. My thoughts are this:
Evade
-Give his evade a cooldown. He doesn't need to be dodging my bullets 24/7.
or
-Remove his evade entirely. He already has block, and he barely uses it in favor of evading. He does not need both.
Grenades
-Have him moving while throwing grenades a random chance. It doesn't feel good to watch him sprint towards you while chucking gas grenades in your face every single time.
Healing
-Have him run farther away so you have some time to deal with the minions that he spawns.
or
-Make it so no minions spawn at all. I never understood why Zeds spawn when he never calls for help. For the Patriarch it makes sense but not for Hans.
Damage
-He does way too much damage in his current state. Even on solo the damage he does is ridiculous.
What do you guys think?
-He evades too damn much. I can't land two consecutive AA12 shots on him because he won't stay still at all.
-Every time he evades he gets slightly closer to you, and much faster than if he was running normally. This means he can get within melee range of you much quicker than he could before.
-His grenade throw animation is much quicker. This makes him able to get out his guns faster or start charging a player faster.
-He can throw grenades while running while in his last few phases. So if he's already charging you and he decides to throw grenades, he isn't going to stop and give you breathing room, he will just melee you and you'll get hit by explosives in the process too.
-He doesn't run far enough away during his healing phase for you to kill the Zeds that spawn with him. Most times if he grabs you all the Zeds that spawned will still be alive.
-His damage was buffed again. I don't know why. Now you can't hit him and he destroys you with his never-ending wombo combo of melee attacks.
Hans is once again as total mess. Something needs to be done. If you get Hans on a Hell on Earth match it means you are dead. You better hope you are a Berserker or else you won't be able to withstand any of his melee attacks. My thoughts are this:
Evade
-Give his evade a cooldown. He doesn't need to be dodging my bullets 24/7.
or
-Remove his evade entirely. He already has block, and he barely uses it in favor of evading. He does not need both.
Grenades
-Have him moving while throwing grenades a random chance. It doesn't feel good to watch him sprint towards you while chucking gas grenades in your face every single time.
Healing
-Have him run farther away so you have some time to deal with the minions that he spawns.
or
-Make it so no minions spawn at all. I never understood why Zeds spawn when he never calls for help. For the Patriarch it makes sense but not for Hans.
Damage
-He does way too much damage in his current state. Even on solo the damage he does is ridiculous.
What do you guys think?
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