Hi guys,
I love playing KF2 and I love playing gunslinger.
But in my opinion, the cost/benefit ratio regarding single vs dual handguns is not right atm. Especially in online games with 6 players (and up to 200 Zeds) and high difficulty.
1. the ammunition supply remains the same
2. you occupy double the weight of dual handguns at the same time
3. the reload time is longer for dual handguns
4. additional weight for upgrading dual handguns is ludacris
I've been experimenting a lot with different combinations lately. And at the current state of the game, I'm of the opinion that dual handguns aren't paying off at all.
I am currently equipping myself as follows (damage according to official KF 2 Wiki):
9mm level 5 - weight 0 - damage x2 - 90 ammo
1911 level 4 - Weight 4 - damage x2 - 144 ammo
Desert eagle level 2 - weight 4 - damage x1,4 - 112 ammo
AF2011 no upgrade - Weight 3 - standard damage - 304 ammo
.500 Magnum level 1 - Weight 4 - damage x1,15 - 105 ammo
With dual handguns, for example, you could only equip dual .500 magnums, dual desert eagle, and dual 1911s, and have only 1 weight left. Which you can't use for a dual perk weapon anymore, because you need at least 2 free points. And I‘m already trying to compensate the imbalance here.
On a full server with a high degree of difficulty and really without spray and prey mentality, there are still situations in which I almost run out of ammo even with all single handgun equipment, despite the comparatively high ammo count. Especially when some players die during the wave.
That brings me to the next, huge advantage, if you equip yourself like this: every ammo pack you pick up fills up every weapon at the same time (I think with 2 "magazines"). So you get significantly more ammo and survivability back than with dual handguns.
The extremely fast weapon change with the gunslinger is also very advantageous with this playstyle.
I think there would be many ways to get a better balance here.
I'm not saying that I have a great suggestion for that. But I think it makes perfect sense to make a balance change. Nevertheless, here are a few modest proposals:
- dual handguns = dual ammo
One could argue that it would make sense to reduce this ratio for stronger weapons like the .500 magnums, e.g. to 1.5 times the quantity. But at an additional weight of +3, I would find it reasonable to get twice the amount.
- reduce additional weight of dual handguns
Maybe even to +0. Although I'm thinking that a universal adjustment to +1 is making perfect sense. If you look at the greater advantage of faster damage output vs longer reload time.
- cut the additional weight for the 9mm entirely.
- reduce or eliminate the additional weight for IMPROVEMENTS of dual handguns. I mean seriously... it is not even possible to equip maxed out dual desert eagles and maxed out .500s at the moment. That would be 16/15 weight at the moment.
I think it is certainly possible to implement a reasonable combination of these proposals.
Many thanks in advance for your input.
And: Tripwire - you're the ****in best!
I love playing KF2 and I love playing gunslinger.
But in my opinion, the cost/benefit ratio regarding single vs dual handguns is not right atm. Especially in online games with 6 players (and up to 200 Zeds) and high difficulty.
1. the ammunition supply remains the same
2. you occupy double the weight of dual handguns at the same time
3. the reload time is longer for dual handguns
4. additional weight for upgrading dual handguns is ludacris
I've been experimenting a lot with different combinations lately. And at the current state of the game, I'm of the opinion that dual handguns aren't paying off at all.
I am currently equipping myself as follows (damage according to official KF 2 Wiki):
9mm level 5 - weight 0 - damage x2 - 90 ammo
1911 level 4 - Weight 4 - damage x2 - 144 ammo
Desert eagle level 2 - weight 4 - damage x1,4 - 112 ammo
AF2011 no upgrade - Weight 3 - standard damage - 304 ammo
.500 Magnum level 1 - Weight 4 - damage x1,15 - 105 ammo
With dual handguns, for example, you could only equip dual .500 magnums, dual desert eagle, and dual 1911s, and have only 1 weight left. Which you can't use for a dual perk weapon anymore, because you need at least 2 free points. And I‘m already trying to compensate the imbalance here.
On a full server with a high degree of difficulty and really without spray and prey mentality, there are still situations in which I almost run out of ammo even with all single handgun equipment, despite the comparatively high ammo count. Especially when some players die during the wave.
That brings me to the next, huge advantage, if you equip yourself like this: every ammo pack you pick up fills up every weapon at the same time (I think with 2 "magazines"). So you get significantly more ammo and survivability back than with dual handguns.
The extremely fast weapon change with the gunslinger is also very advantageous with this playstyle.
I think there would be many ways to get a better balance here.
I'm not saying that I have a great suggestion for that. But I think it makes perfect sense to make a balance change. Nevertheless, here are a few modest proposals:
- dual handguns = dual ammo
One could argue that it would make sense to reduce this ratio for stronger weapons like the .500 magnums, e.g. to 1.5 times the quantity. But at an additional weight of +3, I would find it reasonable to get twice the amount.
- reduce additional weight of dual handguns
Maybe even to +0. Although I'm thinking that a universal adjustment to +1 is making perfect sense. If you look at the greater advantage of faster damage output vs longer reload time.
- cut the additional weight for the 9mm entirely.
- reduce or eliminate the additional weight for IMPROVEMENTS of dual handguns. I mean seriously... it is not even possible to equip maxed out dual desert eagles and maxed out .500s at the moment. That would be 16/15 weight at the moment.
I think it is certainly possible to implement a reasonable combination of these proposals.
Many thanks in advance for your input.
And: Tripwire - you're the ****in best!