• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Gran Turismo:HD finally gets....

It's against the law to mention LFS and the... series of games in the same sentence. Everything having to do with Physics in GT* is nothing but a joke, braking and accelerating included.

I totally agree. Why on earth someone would want a GT* game I do not know. PC owners have the best racing games around, GTR2, GT Legends, Live for Speed (LFS), rFactor, Race WTCC, Richard Burns Rally ........


Before you disagree just think that you may sound like the kinda guy that says Day of Defeat or Call of Duty is just as good as Red Orchestra.
 
Upvote 0
check out these vids of the released GT5 Prologue

the engines sounds are way better even with the heavy Youtube compression!


http://www.youtube.com/watch?v=tcmFxCzY7B8 Skyline R34
http://www.youtube.com/watch?v=WDe0rBZXhY0 Audi R8
http://www.youtube.com/watch?v=tdCoQjvzwZk Lancia delta
http://www.youtube.com/watch?v=2uD9pHt-THI TVR Speed 6
http://www.youtube.com/watch?v=h6MePpw5O_s Mercedes SL 55
http://www.youtube.com/watch?v=HwS_SOj5C2E BMW M3
http://www.youtube.com/watch?v=j0MJEqb1VPs Coevette Z06 replay
http://www.youtube.com/watch?v=37conVyiLsc Ferarri 599
http://www.youtube.com/watch?v=BkAu0cgxpEs Dodge Viper
http://www.youtube.com/watch?v=jmDalWwZCVM Corvette Z06
http://www.youtube.com/watch?v=TjyUz-IQPwU Mustang Cockpit
http://www.youtube.com/watch?v=cAvUzLnECVQ Mustang Bumper cam


better quality replay from outside the car

Me having a bit of pointless fun. :)

http://www.youtube.com/watch?v=MSMx7kMkOkE

Physics: Proffesional
TCS & ASM: OFF
Tires: N2
Wheel: Logitech G25

The clutch pedal actually works in the G25 steering wheel!
 
Last edited:
Upvote 0
check out these vids of the released GT5 Prologue

the engines sounds are way better even with the heavy Youtube compression!


http://www.youtube.com/watch?v=tcmFxCzY7B8 Skyline R34
http://www.youtube.com/watch?v=WDe0rBZXhY0 Audi R8
http://www.youtube.com/watch?v=tdCoQjvzwZk Lancia delta
http://www.youtube.com/watch?v=2uD9pHt-THI TVR Speed 6
http://www.youtube.com/watch?v=h6MePpw5O_s Mercedes SL 55
http://www.youtube.com/watch?v=HwS_SOj5C2E BMW M3
http://www.youtube.com/watch?v=j0MJEqb1VPs Coevette Z06 replay
http://www.youtube.com/watch?v=37conVyiLsc Ferarri 599
http://www.youtube.com/watch?v=BkAu0cgxpEs Dodge Viper
http://www.youtube.com/watch?v=jmDalWwZCVM Corvette Z06
http://www.youtube.com/watch?v=TjyUz-IQPwU Mustang Cockpit
http://www.youtube.com/watch?v=cAvUzLnECVQ Mustang Bumper cam


better quality replay from outside the car



The clutch pedal actually works in the G25 steering wheel!
PS3? A shame the G25 ain't working on the Xbox360 - if I'm not mistaken.
 
Upvote 0
I've tried the demo and I must say I'm impressed.

The problem of Gran Turismo 4, even though it has brilliant dynamics for a 2004 game is that tractionloss doesn't cause fishtailing or anything.
It just throws your car like a ragdoll once you are moving the steering wheel.

In GT5P you can hardly put your foot down all the way when doing a controlled launch without some seriously adjusting your course.

Also, it seems you can finally flip over your car and there actually is oversteer.


Haven't tried it with the G25 though, so I can't comment on that.


But as an LFS'er, GTL and GTR2 simmer I must say it's really going to be interesting unlike Forza Motorsport 2 and Project Gotham Racing 4.
(bah, kudo's... felt like a bad bad mix of a serious headache, some girls-only socializing site and Tony Hawk ... oh and cars/bikes I guess)


Graphically wise, yes it's good but as a simmer I don't care really. I still enjoy Grand Prix Legends even though I tend to suck at it.
Oh and the sounds are very good, Gran Turismo 3 to 4 had the old GT2 sounds which were inappropiate for about 90% of all cars, here atm. every car has it's unique and matching sound.
You won't hear a turbocharged V6 sound out of an Audi R8 or a Mustang GT no more!
 
Last edited:
Upvote 0
massive GT5:p update!
---
Since the full car list was released last week, everyone has been waiting for one thing: the first screenshots of the Ferrari F40 and Ferrari 512BB. Today, thanks to our resident insider amar212 in our GT5 Prologue Forum, we got a peek! The F40 has turned out to be one of the most detailed car models Polyphony has ever produced, resulting in some pretty incredible screenshots. We
 
Upvote 0
for the lazy folks :)


SECOND UPDATE

So, let's start.

First - I do not have no money yet for nor F40, nor F2007 But, there is surprise among the new pictures.

Way to earn them is sooo damn long, and at this point I'm stucked with just 120,000 Credits in my stash, got only 2 events done in "S" Event Series and have no damn idea how long will it take me to earn 2 millions. Notice there is one tester who already has it (probably is a tester, since there is no God damn way he could opened it in just one or two days, so he must have a full-open game save), which automatically leads us to subject #1:

Online is up as today afternoon
However, it's just a test-online (as you can noticed from attached pictures) and at this point just 12 people make their times on test Time Trial list. I drove a race (Daytona Oval) against one player and I can say it is somehow smoother then JP online. At this point, I have no idea how will online work with more players, I'll try it tomorrow and make a update on it. Notice there is no download of update needed, online component is integrated on the disc already. I find that matchmaking is somewhat faster, but not significantly then JP.

Now to the other things.

Yesterday I wrote I couldn't find Quick Tune Setup (QTS) screen anywhere. Today I found it . It opens after you finish C,B and A Event venues. So, some more info about it - since I find it most intriguing thing of the whole Prologue experience.

QTS is VERY SERIOUS thing, it's not just a "quick setup". It allows you to adjust almost everything we know from "big" games to almost any car in almost any race.

You can adjust Power, Weight, Tyres, Aerodynamics (on tuned cars only and F2007 I guess), Ride Height, Spring Rate, Damper, Toe, Camber Angle, Brake Balance, F/R Torque Distribution (I presume for 4WD cars), TCS, ABS and Transmission (all gears + Final Gear Ratio). Also, you can adjust Max Turning Angle for wheel, which is aimed at drifters at the first place. In short, QTS allows you to think and mess about your car as fully-modified-car from "big" GT games. It also sets the ground for all newcomers, who will thisway get the basics for car-setting once when full-game is out.

Depending of the type of the race, you can adjust your car only to the LIMITED amount of PSI points (I find it as a more sophisticated "HP restriction" system from GT2 game, and I like it a lot), while PSI points are only determined with your messing with Power/Weight/Tyres/Aerodinamycs - not settings-value adjustment. In races where no PSI-adjustments are allowed you can still make adjustments and settings of the parts. Only excerption are Time-Trials in events where no messing with the car is allowed. In short, bringing back the restriction in races - and all races in "S" class venue are restricted by PSI - is something I really welcome in the series.

You can save 3 settings per car and game saves them for good. QTS was allowed in both test Online Race and test Time-Trials, but only drawback I find is lack of screen which would show you the PSI of other cars on the track. However, I guess that both Online Races and Online Time-Trials will be PSI-limited in the final release, so no real problem there. Thisway, the whole world of settings will enter the online and I see it as a great achievement for PD.

I notice a small bug - or it is deliberate, but I didn't really tend to test it. My white SRT-10 become red when extreme QTS was applied. After I bring back values to normal, car was white again. Then I tried the same with F430 and it remained white. So, I have no idea what it was but it happened. Whatever.

There is also a small homage to the "Traditional Values" of the GT series - once you entered QTS, TCS and ABS values become non-existing on basic "Race Setting" list. From there on, you have to manually turn-off both TCS and ABS for every car. I find that as a nice showcase of keeping with the tradition of the series in order to make the driver to pay the attention of every detail of car set-up .

NEW "MY PAGE" LOCATIONS
I've counted 11 locations so far in total, and now all of them have their real-life names shown on screen. You'll probably be amazed to hear that day-park with trees from JP Prologue is called Lennenpark and it's located in Bad Neuenhar in Germany. Also, all locations from both JP and EU(US) Prologue are located only in Japan and Germany - so I guess we can expect a plethora of locations from other countries once when full-game goes out. However, my favorite from new set of locations is not beautiful Zen-Garden in Shorenoin (Tokyo), nor Shirakawa Park (also Tokyo) - but Streets of Bonn (Germany), where car simply stand-out as a true sculpture.

No sign of where 2-cars-per-location (as shown on pre-release screens) will be - I guess we'll have to wait until the full game for that one to be revealed.

As for various other bits, this is a quick rundown of small things I've noticed that may also answer some of the questions raised in this thread:

- G25 is fully supported, while clutch must be activated every time with triangle (as in JP game). Of course, some cars can't use H-Shift, so nothing new there. Notice that you can also configure new Live-Dynamics options to the D-Pad and buttons at the shifter-console,
- My JP game-setting didn't influence PAL game at all,
- sound of game is simply fantastic when sound-setting "Big Theatre" is applied. Notice it will properly work only for those with true surround system, but then GT40's engine sounds like AC/DC in Donnington on Monsters of Rock in 1991 (thanx for the tip Venturetto ,
- I'm not sure about that, but now the rear-view-of-the-car in-cockpit is actually moving in-race. I can't remember was that the case in JP game, but I somehow can't remember I saw it. Of course, I didn't bother to check that, since there is no way that PAL game will leave my console in the time being,
- which also applies to next bit - there is a race with 12 cars on Eiger Nordwand. If I remember well, max number on JP game was 8. Or was it?,
- New location setting of High Speed Ring pictures it as being built above the lake or something. However, the water is not actually moving, but who cares really.
- Now there is basic info listed next to every car shown on garage-column, depending of the view: Order Obtained, Manufacturer, Power and Performance Points value. Nice touch.
- Manual states that "In this point of the game you can only have up to 2,000,000 credits in the bank". Any credits above that value won't be added to the bank. I understand it as - when you finally earn 2 mill, go and buy a damn F2007, and then start again. However, Manual also says that that "could change in the future", so maybe it's a hint of some updates.
- Still no backfire or backlight or sparks or anything like that

Now about the races and such:
- More races now are unbeatable on Professional setting, at least as my driving is concerned. However, as I was able to beat all "beatable" Pro races in JP game (and like to think about myself as a pretty damn good driver though), I guess only aliens as Trek450 or Holl01 will be able to cope with them. But, some of them are really not made to be won at Pro setting, even with serious QTS applied.
- Much more races in events now come with "R" tyres as default. "S" or "N" tyres are very rare in events now,
- No races at C, B or A venue in events have penalties. Penalties comes in S venue, and they're applied in two levels - 2 and 3, last being extremely sensitive about contacts. However, I find that system was polished, since I have no "objections on race control decisions" as I had in JP game. Or I've just learned my lesson well? Who knows. Oh, and I love "Barrier Impact Penalty" - it will make online racing a totally different place for all bashers
- However, Penalty Level 2 is almost a rule at Dealership Venues, but notice that still not all Dealers have their respective events (as it was expected)
- Earning a money is a painstaking process. After I finally have beaten C,B and A venues I had exactly 7,500 credits in the bank, because I spent all my earnings to buy cars needed for car-dedicated races (Time-Trails and Missions). So, as my present goal is to earn 200,000 for Mine's GT-R for one race in S class (and then I'll be at zero credits again), I guess I'll wait to grab the F2007 wheel for some time now.

But.

As you've already seen in the attached pictures, that same guy I was talking about before already drove it at Time-Trial race, so I watched a replay and took this one shoot. His driving was not so great (he used S3 tires, which somewhat intrigued me, but as F1 tires are not full-slick, maybe game does not see them as R-class), but I can say that sound of car is OK. Unfortunately, those of us who were used to gritty and shaky feel of F1 cars from F1: CE game will be maybe disappointed - from what I've witnessed from his replay, even F1 cars in Gran Turismo games will be clinicaly-clean ride.

This one concludes my second update, I'll update again probably tomorrow in evening. Until then, do not forget to tune for a fist race of F1 season in Melbourne today, while my wishes for victory goes to Kovalainen in McLaren.

Cheerz.
 
Upvote 0
THIRD UPDATE

First to say there were no more great surprises in later stages of the game, but I still have to clear "S" Events to see what will happen there. Probably nothing, but you never know. For this third update I'll write down some information you all may find useful when you pick up your copy of the game. However, someone could say that what follows is "spoiling", so if you feel that way just roll down below the next few paragraphs.

GT5:p EVENT WALKTHROUGH

I'll not waste time on writing down all details - instead I'll concentrate on money-making-process, insuring you from not committing the same mistakes I did because I just couldn't know what lies ahead of me. This way, you'll not be spending your hard-earned money on unnecessary cars before reaching the main goal of the first phase of the game - and that is Ferrari F40.

C CLASS
cars needed:
- Suzuki Capuccino
- Honda Integra Type R
You can finish all events in C class with just these two cars. Prize car is Daihatsu OFC-1. For really quick-start go with Integra first since you can enter many events with it.

B CLASS
cars needed:
- Honda Integra Type R (already have it from C class)
- Mitsubushi Lancer Evolution IX GSR
- Nissan GT-R '07
Prize car: BMW Concept 1 Series tii '07

A CLASS
cars needed:
- BMW M3 Coupe
- Ferrari F430
- Ford GT (for "American Muscle Series" races, and you'll need it for one race in S Class)
- any Japanese "300 HP" car for "Japanese 300HP Series" races (I bought NSX Type-R and I didn't regret it )
Prize car: Nissan Skyline Coupe Concept 'p7

S CLASS
- Mine's Skyline R34
- Ferrari F40
- Ford GT (you have it from A class)
Prize Car: still don't know

Important Money-Making Strategy Tips:
Money-making in this Prologue is painstaking process. So, you have to save as much as you can. When you reach A Class events, be sure that your first shopping is Ferarri F430 and dedicate all your racing just for that 240,000 credits. You'll need it for A8 race at Daytona, which is "Gold Cow" event - every win there gets you 20,000 credits in just 2 minutes. A8 event is very similar to Daytona one-lap-magic event in JP game, but I find it somewhat more difficult. Also, that event is a true showcase of progress made in event-designing: you'll just love the rhapsody you have to do in order to got the checkered flag. Of course, it's achievable only in Standard physics mode (at least for mortals, maybe Trek could do it on professional). Notice that 3rd place (you'll get that often due to design of the opponent AI) is worth also nice amount of 10,000 credits for just 2 minutes.

Once you beat the A class, S class is opening - and only thing you have to save your money for is F40. It's the same story here - one-lap-magic race - where 3rd place will get you 20,000 credits, and second 22,500 credits. Because I still didn't find a way to beat GT-R Black Mask, 1st place prize is still unknown This time, track is Suzuka GP, and you can make fast money in 2:30 minutes, also in Standard mode. With F430 and F40 you got your way to make easier amounts of credits with repeating those respected events.

Also, notice this - with opening the S class, QTS (Quick-Tune Setup) becomes available for most races. Although you won't be able to mess up with Power and Weight for your cars in one-lap-magic events, you'll be allowed to make mechanical adjustments - and gearing become an imperative. For example, F40's 1st gear limits at 120 km/h, while 2nd is limited at 198 km/h on default setting. Max speed at default setting is extended all the way up to 449 km/h. Reducing gear-ratios makes F40 a true beast (default gearing just kills the rear wheels with the torque), and that's the most important aspect of opening the S class events ASAYC.

After you bought both F430 and F40, you can dedicate yourself for earning the money for other cars. My last purchase was Ford GT LM Test Car II, and below you can find some pictures of it, together with interiors (somebody asked for it if I remember, so there they are).

QTS Importance for Prologue
After two days, I find QTS most important thing for whole new Prologue, more important than F2007 Reason is simple - QTS actually allows all advanced players to drive events they couldn't beat on Professional physics "before QTS" - on Professional physics (once they finish A class, and QTS become available of course). I know there are many drivers who don't like the fact that some events just can't be finished on Pro setting (myself included), so thisway they'll have their respectful satisfaction.

Also, with QTS you can literally adjust everything on your car up to "big" game standards, thus making all Prologue extremely serious when compared to JP release. It makes many cars actually drivable on S and N compound on Pro setting (Corvette or Viper for example), so it opens a whole new universe for online racing one day - for those who are looking challenges of course, not for those who are using R3 tires and mourn about physics being forgiving .

As I'm never using any driving-assists whatsoever, importance of QTS is even greater in my book.

About F40 and GT40 LM Test Car II
As this two cars are probably most attractive besides F2007, here's word or two about them. They rock. Period Especially after QTS being applied to gearing, suspension and brake-bias.

Full carbon-body of GT40LM looks so evil in HD, while front-window sticker makes in-car view so damn claustrophobic - something we've been waiting for too-long I guess. Also, since it's basically a first race-car ever available in new Professional physics, I find it both very impressive and demanding to drive. It literally eats pavement on straights (and sounds as just as great), while you have to be very careful through turns, especially in first laps when tires are still cold. I find it as an extraordinary driving experience, more sophisticated than any similar seen so far on consoles (Forza 2 included), because it doesn't feel like you're driving something glued to the track (which is always the case with racing-classes so far). It's a great step forward for simulation aspects of the series and right now I just can't wait for some true-breed race-cars of GT5.

As I just bought GT40LM, my bank is totally empty. My next goal is Amuse GT1 (I just have no patience to drive and drive and drive around same races all-over-again in order to reach 2 mill for F2007 - I guess I'll wait online to start on 26th and then start collecting money for it), and I hope it will be good as I'm hoping.

This concludes my third update, while below you can find some pictures of F40 and GT40LM with their respectful interiors in both front and rear views
 
Upvote 0