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Global / Local Economy Mutator

Kogitsune

Grizzled Veteran
Jun 12, 2009
180
1
When a player buys a weapon, the game talks to a master server ( or a local one depending on settings ) and updates the value of the weapon based on how many people bought it that week, and would increase the price.

Spawning with the weapon would not count as buying it.

Selling the weapon would have the opposite affect and lower the price of the weapons.

Ammo would remain unaffected because you can't sell it, only buy it, and would quickly become stupidly expensive.

Mutator would have the option to be global ( all servers running the mutator ) or local ( only the current server ).

Mutator because this would really enable griefers to have a field day bumping up the price of the grenade launchers and would also make it harder for the lower level perks to acquire their weapons. Imagine trying to buy a katana or chainsaw as a L2 berserker when it costs close to 10K that week or a medic buying a crossbow that costs 3K.

I feel this would help bring back favor to the lower tier weapons - how many people buy lever action rifles compared to the M14? Axe / Machete compared to the Katana / Chainsaw? Etc, etc. If the higher tier weapons cost too much, they'd use the lower tier ones, hopefully.

I think it would interesting, but don't know if it's really a good idea or not.