[Crash] Game Crashes within 5 minutes of connecting to various servers

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evanlanester

FNG / Fresh Meat
Jun 25, 2017
0
0
0
24
Hi All,

I am looking for some help with a issue I am having that makes my game crash within minutes of connecting to a new server. I have tested with 5 or so different servers, also did some testing of general solutions (verify integrity, reinstall, cleared config files from MyGames)

Here is the latest logs:

Code:
Log: Log file open, 06/25/17 20:06:18
Init: Memory Profiling : Disabled
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
Init: Version: 7258
Init: Epic Internal: 0
Init: Compiled (32-bit): Oct 14 2015 15:31:40
Init: Changelist: 641002
Init: Command line: 
Init: Base directory: D:\Program Files (x86)\Steam\steamapps\common\Red Orchestra 2\binaries\win32\
[0000.13] Init: Computer: EVAN-DESKTOP
[0000.13] Init: User: EvanLane
[0000.13] Init: CPU Page size=4096, Processors=8
[0000.13] Init: High frequency timer resolution =4.101560 MHz
[0000.13] Init: Memory total: Physical=15.9GB Pagefile=22.1GB Virtual=4.0GB
[0000.24] Log: STEAMWORKS initialized 1
[0000.30] Init: WinSock: I am Evan-Desktop (192.168.5.11:0)
[0000.30] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.31] Init: Object subsystem initialized
[0000.34] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
[0038.09] Warning: Warning, Failed to load 'Texture2D EngineMaterials.RandomMirrorDisc': Failed to find object 'Texture2D EngineMaterials.RandomMirrorDisc'
[0042.71] DevMemory: Virtual  memory allocation size: 310.10 MByte (325165056 Bytes)
[0052.10] SteamInfo: ROServerBrowser-Server responded
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[0058.30] Warning: InsertScene: Duplicate scene tag (ROUIScene_ConnectingAndDownloading) detected: NewScene 'ROUISceneConnecting ROGameMenus.MainMenu.ROUIScene_ConnectingAndDownloading' ExistingScene 'ROUISceneConnecting Transient.ROUIScene_ConnectingAndDownloading_0'
[0059.47] DevMemory: Virtual  memory allocation size: 304.45 MByte (319234048 Bytes)
[0081.87] Error: 404: Failed to GET the requested file
[0085.97] Warning: ParticleSystemComponent_27 (template: FX_WEP_Gun_Two.ShellEjects.FX_Wep_A_ShellEject_PhysX_Ger_Kar98) needs update but can't be because it's in TG_DuringAsnycWork and indirectly attached!
[0087.66] Warning: ParticleSystemComponent_18 (template: FX_WEP_Gun_Two.ShellEjects.FX_Wep_A_ShellEject_PhysX_Sov_7_62_54R_Single) needs update but can't be because it's in TG_DuringAsnycWork and indirectly attached!
[0087.72] Warning: ParticleSystemComponent_3 (template: FX_WEP_Gun_Two.ShellEjects.FX_Wep_A_ShellEject_PhysX_Ger_Kar98) needs update but can't be because it's in TG_DuringAsnycWork and indirectly attached!
[0093.28] Warning: ParticleSystemComponent_20 (template: FX_WEP_Gun_Two.ShellEjects.FX_Wep_A_ShellEject_PhysX_Sov_7_62_54R_Single) needs update but can't be because it's in TG_DuringAsnycWork and indirectly attached!
[0097.09] Warning: ParticleSystemComponent_50 (template: FX_WEP_Gun_Two.ShellEjects.FX_Wep_A_ShellEject_PhysX_Ger_Kar98) needs update but can't be because it's in TG_DuringAsnycWork and indirectly attached!