AK-12 does have an useful red dot, but I still find the Bullpup sight slightly better, and the recoil much more controllable. The damage is slightly lower but on full-auto and ZED-time on you can easily pull out quite a few headshots without needing to release the trigger, with several extensions. Bullpup is also an excellent weapon for "hip-firing" on the move due to the almost non-existant recoil.
Part of the reason I am also biased towards Bullpup might be that when the original Killing Floor came out to Steam, the Bullpup was the only weapon the Commando had. Literally. No AK47s or anything. Bullpup, take it or leave it. I used it, leveled my perks to 5 before the AK and the rest of the guns were added, even played Suicidal difficulty with it. Because it was the only thing I had as a Commando. But I am saying you should NEVER underestimate the Bullpup as a viable option for trash-cleaning in early waves, as a very cost-effective alternative to the AK-12. In skilled hands it will be viable until the later waves too, until the need for raw firepower exceeds the need for accuracy and ammo conservation.
When I mentioned taking out the Scrake as a Commando, I was referring to a situation where you have no choice than to engage it (such as end of a wave and you are the only player still standing with a Scrake after you). S.C.A.R. has a good accuracy for those 20 headshots if needed, but if need is a must, swapping to another gun (an AK-12 at close range doesn't need accuracy for headshots ) is a safer way to deal with it rather than fiddle with the magazines.
Part of the reason I am also biased towards Bullpup might be that when the original Killing Floor came out to Steam, the Bullpup was the only weapon the Commando had. Literally. No AK47s or anything. Bullpup, take it or leave it. I used it, leveled my perks to 5 before the AK and the rest of the guns were added, even played Suicidal difficulty with it. Because it was the only thing I had as a Commando. But I am saying you should NEVER underestimate the Bullpup as a viable option for trash-cleaning in early waves, as a very cost-effective alternative to the AK-12. In skilled hands it will be viable until the later waves too, until the need for raw firepower exceeds the need for accuracy and ammo conservation.
When I mentioned taking out the Scrake as a Commando, I was referring to a situation where you have no choice than to engage it (such as end of a wave and you are the only player still standing with a Scrake after you). S.C.A.R. has a good accuracy for those 20 headshots if needed, but if need is a must, swapping to another gun (an AK-12 at close range doesn't need accuracy for headshots ) is a safer way to deal with it rather than fiddle with the magazines.
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