1: Friendly UI
Guys... Can you stop messing around with it?
Each time there's change to it, the scale ends up being weird that you just can't set it right, icons being too small and the text is being offset.
This time:
Perk icons being small and i guess not scaling properly (but tbh i don't really mind it)
Player name and their perk text being offset to the bottom not fitting properly around the health bar.
And that whole UI Again is moving down when the other player is far away from you, that the whole thing ends up being large and hiding half of the player's body.... Tbh obstructing the view.
2: Deadly zed spawn that can catch players offguard.
In this spot during endless 6 man game, when everyone is holding all 3 entrances (the upstairs, downstairs and the stairs that lead to the main spawn).
The zeds will spawn near that control panel out of thin air and ofc attack, and so far up husks spawned in there behind our backs.
And it was consistent during a few waves when we were holding there.
No clue if it can also happen on surv/obj.
Guys... Can you stop messing around with it?
Each time there's change to it, the scale ends up being weird that you just can't set it right, icons being too small and the text is being offset.
This time:
Perk icons being small and i guess not scaling properly (but tbh i don't really mind it)
Player name and their perk text being offset to the bottom not fitting properly around the health bar.
And that whole UI Again is moving down when the other player is far away from you, that the whole thing ends up being large and hiding half of the player's body.... Tbh obstructing the view.
2: Deadly zed spawn that can catch players offguard.
In this spot during endless 6 man game, when everyone is holding all 3 entrances (the upstairs, downstairs and the stairs that lead to the main spawn).
The zeds will spawn near that control panel out of thin air and ofc attack, and so far up husks spawned in there behind our backs.
And it was consistent during a few waves when we were holding there.
No clue if it can also happen on surv/obj.