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[Tuning] Framerate directly affected by players alive

FBX

Grizzled Veteran
Aug 17, 2006
238
42
The more players alive in the game the lower your framerate, regardless of if you can see them or not.

Proof - was staring at an inactive portion of apartments when one team was out of reinforcements. 5 members of that team died quickly and gained 10 fps avg from 45 to 55 without anything happening in my view.

Likewise it is obvious that 64 player servers get a much lower framerate than an empty server

Reducing player model quality doesn't seem to make much of a difference
 
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