Hello,
I have a problem that seems to be consistent among 8800 series nvidias. Driver updates have yielded no improvements, and game updates have also not done anything. I've re-installed the game and the OS multiple times and STILL have this problem. I would've thought it to be my computer, but other people I know have this exact problem.
In short: the FPS at the beginning of a new game starts off great (highest settings, with 70+ fps) and eventually creeps down and down until it hovers so low the game becomes a pain to play and it will eventually crash.
My error report is as follows (also, perhaps an update to fix the report bug button would be nice too? Every time I press it, it takes me to a non-existent URL.)
I've had this bug since i purchased the game. And while the game doesn't crash as much now, the FPS still sucks and it irritates me to the point where I just don't want to play.
I have a problem that seems to be consistent among 8800 series nvidias. Driver updates have yielded no improvements, and game updates have also not done anything. I've re-installed the game and the OS multiple times and STILL have this problem. I would've thought it to be my computer, but other people I know have this exact problem.
In short: the FPS at the beginning of a new game starts off great (highest settings, with 70+ fps) and eventually creeps down and down until it hovers so low the game becomes a pain to play and it will eventually crash.
My error report is as follows (also, perhaps an update to fix the report bug button would be nice too? Every time I press it, it takes me to a non-existent URL.)
Code:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 4095MB RAM
Video: NVIDIA GeForce 8800 GTX (9745)
Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]
History: F3DRenderInterface::PushState <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FD3DRenderInterface::SetProjectorMaterial <- FD3DRenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-WestLondon.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I've had this bug since i purchased the game. And while the game doesn't crash as much now, the FPS still sucks and it irritates me to the point where I just don't want to play.