I get this error after screen flashes for like 5 minutes and if I don't get that and the game works it won't go to 1920x1080. Help!
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 1850 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 460M (7533)
Error setting display mode: CreateDevice failed (8007000E). Please delete your RedOrchestra.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- CreateDevice <- UD3D9RenderDevice::SetRes <- UD3D9RenderDevice::SetRes <- HandleBigChange <- UD3D9RenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 1850 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 460M (7533)
Error setting display mode: CreateDevice failed (8007000E). Please delete your RedOrchestra.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- CreateDevice <- UD3D9RenderDevice::SetRes <- UD3D9RenderDevice::SetRes <- HandleBigChange <- UD3D9RenderDevice::Lock <- UViewport::Lock <- UWindowsViewport::Lock <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free