From my understanding of this game, the Firebug's best weapons are ballistic weapons like the trench gun, Incendiary Rifle and its underslung grenade launcher and the Helios Rifle. This probably suggests that there might be a slight problem with the Fire damage type. Mainly, fire DoT is pretty much worthless against anything stronger than a clot. Perhaps it might be worth changing things up to make the Flamethrower a more viable pick?
Fire
Gorefast: 0.95 (Gorefiend would still be at 0.85)
Siren: 0.75
Scrake: 0.6
Quarter Pound: 0.475
Thinking the slight buff against Gorefasts would help make short controlled bursts more viable against a Wave 1 medium zed, though the Gorefiend would remain unchanged so as to still function as sort of an early game high value target. Thought the Siren could also have her resistance to fire reduced since she's not a fire-based zed like the Husk.
As for Scrakes and Quarter Pounds, this is mostly due to how it's very much possible for these zeds to spawn in earlier waves where players might have to make do with Tier 1 weapons for killing them. Obviously, a firebug by himself and his CnB wouldn't be able to kill QPs and Scrakes, though having their their respective damage vulnerabilities increased should at least help the Firebugs be useful in focus fire tactics.
And the second damage type: Microwave
Microwave
Clot variants: 0.5
Rioter: 1.5
Crawler, Stalker: 0.75
Considering that the design intent for Microwave damage is to deal more damage to zeds wearing metal, shouldn't it deal bonus damage to a clot variant that's covered in it?
Also, I figured the Microwave damage type could have a bit more utility in trash clearing power. Obviously, you'd carry a weaker weapon for trash clearing, though making weaker zeds more vulnerable to Microwave damage could help make the MWG's airblast more useful since fleshpounds usually don't charge at you by themselves. Also, having Microwave weapons do more damage to crawlers is probably a good idea since those zeds are their main targets.
Fire
Gorefast: 0.95 (Gorefiend would still be at 0.85)
Siren: 0.75
Scrake: 0.6
Quarter Pound: 0.475
Thinking the slight buff against Gorefasts would help make short controlled bursts more viable against a Wave 1 medium zed, though the Gorefiend would remain unchanged so as to still function as sort of an early game high value target. Thought the Siren could also have her resistance to fire reduced since she's not a fire-based zed like the Husk.
As for Scrakes and Quarter Pounds, this is mostly due to how it's very much possible for these zeds to spawn in earlier waves where players might have to make do with Tier 1 weapons for killing them. Obviously, a firebug by himself and his CnB wouldn't be able to kill QPs and Scrakes, though having their their respective damage vulnerabilities increased should at least help the Firebugs be useful in focus fire tactics.
And the second damage type: Microwave
Microwave
Clot variants: 0.5
Rioter: 1.5
Crawler, Stalker: 0.75
Considering that the design intent for Microwave damage is to deal more damage to zeds wearing metal, shouldn't it deal bonus damage to a clot variant that's covered in it?
Also, I figured the Microwave damage type could have a bit more utility in trash clearing power. Obviously, you'd carry a weaker weapon for trash clearing, though making weaker zeds more vulnerable to Microwave damage could help make the MWG's airblast more useful since fleshpounds usually don't charge at you by themselves. Also, having Microwave weapons do more damage to crawlers is probably a good idea since those zeds are their main targets.
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