Everyone's more than welcome to add to this.
Currently kiting has seemingly made a lot of players label this game 'A Rainy Day With Benjamin Franklin.
While I may not wholly agree, there are some simple things to do that'd add more challenge and a varied degree of challenge for that.
Currently all AI follow you or follow whoever is closest to them and/or who has less health. None of the enemies work together or do anything extremely hard to combat with a good team.
Currently the Siren is the most hated projectile-like enemy we have to worry about. The only problem I have is I generally hear her coming miles away and shoot a bolt up her asshole before she can scream.
At the moment, my solution would be to make her constantly follow behind another specimen. Seeing as she usually shows up during the same time as Scrakes do, she should probably follow closely behind her meatshield.
This to me is a tactic specimens would use, letting the heavier man take the bullets in order to get the brunt of the crowd to the front of the line.
This could even be done in such a way that the siren picks whoever has the most health, next to the scrake (that way she doesn't always pick a fleshpound to follow, say hi to Mister Death.)
Currently the only problem anyone has with Crawlers are if they get under you, in which case you are doomed.
To me, these guys are the only enemy that I can kill with 1 shot no matter what. Next to stalkers they are the easiest and most quickly to be taken down.
Currently they serve little to no purpose other than a low target that you won't see. They will only hop within a 5 meter range of you usually (that's not much bigger than a real life spider.)
My solution would be to increase their jump range, and to possibly add a high-altitude jump attack in which they can drop down onto your location.
This would make crawlers a more readily harmful opponent. I would also make the suggestion of having their numbers spread out in waves. Currently they group together, making it easier for them to be killed. While the majority of people die by a crawler, it's because you didn't seem him beneath you. If he was a hit and run artist, and you died by him leaping at you, well damn, I'd feel much better and like my death was cool.
Scrakes currently have a horrible problem with standing still in crash test dummy mode if you perform it correctly. Either way it's been said that 2 scrakes are easier to take down than 10 gorefasts.
My solution would be to make the scrake a lot more bulletproof. Currently he can be taken down with a few 9mm clips or Handcannon clips and will never touch you.
It should be to where only the Handcannon, or Crossbow do any kind of harmful ballistic damage to him. This would make you rely on constant headshots to kill him, something hard to accomplish due to his height.
The scrake itself needs another update to make him more suitable as a tank. His current rage meter is atrocious. You have to get him halfway dead before he even gets mad, and even then he runs about half the speed of a gorefast.
My solution would be to make him walk slower than the fleshpound without being raged. But make him run the extra bit faster when finally raged. Also, a running attack is much needed for the scrake as well as the gorefast. Currently only the fleshpound and the patriarch can do any kind of running attacks.
Just some ideas.
Currently kiting has seemingly made a lot of players label this game 'A Rainy Day With Benjamin Franklin.
While I may not wholly agree, there are some simple things to do that'd add more challenge and a varied degree of challenge for that.
Currently all AI follow you or follow whoever is closest to them and/or who has less health. None of the enemies work together or do anything extremely hard to combat with a good team.
Currently the Siren is the most hated projectile-like enemy we have to worry about. The only problem I have is I generally hear her coming miles away and shoot a bolt up her asshole before she can scream.
At the moment, my solution would be to make her constantly follow behind another specimen. Seeing as she usually shows up during the same time as Scrakes do, she should probably follow closely behind her meatshield.
This to me is a tactic specimens would use, letting the heavier man take the bullets in order to get the brunt of the crowd to the front of the line.
This could even be done in such a way that the siren picks whoever has the most health, next to the scrake (that way she doesn't always pick a fleshpound to follow, say hi to Mister Death.)
Currently the only problem anyone has with Crawlers are if they get under you, in which case you are doomed.
To me, these guys are the only enemy that I can kill with 1 shot no matter what. Next to stalkers they are the easiest and most quickly to be taken down.
Currently they serve little to no purpose other than a low target that you won't see. They will only hop within a 5 meter range of you usually (that's not much bigger than a real life spider.)
My solution would be to increase their jump range, and to possibly add a high-altitude jump attack in which they can drop down onto your location.
This would make crawlers a more readily harmful opponent. I would also make the suggestion of having their numbers spread out in waves. Currently they group together, making it easier for them to be killed. While the majority of people die by a crawler, it's because you didn't seem him beneath you. If he was a hit and run artist, and you died by him leaping at you, well damn, I'd feel much better and like my death was cool.
Scrakes currently have a horrible problem with standing still in crash test dummy mode if you perform it correctly. Either way it's been said that 2 scrakes are easier to take down than 10 gorefasts.
My solution would be to make the scrake a lot more bulletproof. Currently he can be taken down with a few 9mm clips or Handcannon clips and will never touch you.
It should be to where only the Handcannon, or Crossbow do any kind of harmful ballistic damage to him. This would make you rely on constant headshots to kill him, something hard to accomplish due to his height.
The scrake itself needs another update to make him more suitable as a tank. His current rage meter is atrocious. You have to get him halfway dead before he even gets mad, and even then he runs about half the speed of a gorefast.
My solution would be to make him walk slower than the fleshpound without being raged. But make him run the extra bit faster when finally raged. Also, a running attack is much needed for the scrake as well as the gorefast. Currently only the fleshpound and the patriarch can do any kind of running attacks.
Just some ideas.
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