As I said earlier true fear of death doesn't exist in video games as you simply do not die in real life. However it is possible to make staying alive more important, and discouraging dying. Resulting in players taking a more cautious tactical and less rambo approach to overtake the enemy.
Again if you have a perfect group of people that truly works together, group based reinforcements actually work better than individual reinforcements. Which is why group based reinf should remain an option.
However in the common situation seen in public where some people don't care at all about their team, individual reinforcements reduces the damage those individuals can do.
Again if you have a perfect group of people that truly works together, group based reinforcements actually work better than individual reinforcements. Which is why group based reinf should remain an option.
However in the common situation seen in public where some people don't care at all about their team, individual reinforcements reduces the damage those individuals can do.
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