Utopia-Phoenix;n2289748 said:However, I did not make the LMG universally superior to ARs as well.
First, it is a 15-weight weapon, which means NO secondary weapons. If you have a dry mag of the LMG you'll NOT have another AR in hand like the traditional commandos do. You can do nothing but reload it under enemy fire and this is a HUGE disadvantage (more severely if this LMG has long reload).
Second, I said stats not too far,huh? Like a damage of 40 and rof at 600? (That's AK's stats) or a damage of 50 and rof at 550? (M60E4's stats, very near to SCAR) The SCAR always beat it in some aspects dude. That's not a universally superior. The LMG isn't designed to be superior at all stats, nor shall it. The highest spike damage always goes to SCAR.
but surely you did - not having a backup Weapon doesn't really matter when you have a box Magazine that completely exceeds the capacity of the two Assault Rifles you'd be able to carry otherwise? ¯\_(ツ)_/¯
and since you want Stats to be close to Assault Rifles, then the Reload won't be much longer. so then it's basically just two Assault Rifles in one gun, is it not? above average Damage, and bottomless Ammo?
it sounds like a replacement for the rest of your Assault Rifles to me.
as it stands with a relatively low Damage Model, it's best served as an ammo muncher. fairly inexpensive Ammunition then, is quite fitting. to be able to afford to mow all kinds of Light and Medium Enemies down.
i would, however, say that for the role of mowing down lighter Enemies, the Reload is a bit long. i'd take ~500ms off of all of the Reload stages. still notably longer than any of the other Automatic Weapons.
not that it impedes this role, but.
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