Hello world!
Wondering how to make the environment have a more mechanical effect on players/zeds, in addition to visual/spatial such as well-lit/darkness areas, dense/weak fog, open area/tight confines.
There now appears to be a 'damage modifier' volume of sorts, from what I see, any pawn inside the volume takes more or less damage based upon the volume's setting, so from a tactical standpoint, thinking of using that in areas like shallow rivers, poisonous bodies of water and such, to dissuade people from being there, similar to how Dawn of War would use 'exposed ground' as a disadvantage, i.e slightly more damage received. Using the same volume in areas of heavy concealment and cover like dense foliage, to allow zeds to move through and receive slightly less damage.
As for pawn movement speed, would like to make the environment also have more consequence; Wading through water, pushing through dense foliage slow down character speed.
I have looked through the 'physics' volume, friction, max velocity, but so far nothing that can reduce movement speed, if anybody knows how to affect such a thing, I'd love to know, thank you.
Wondering how to make the environment have a more mechanical effect on players/zeds, in addition to visual/spatial such as well-lit/darkness areas, dense/weak fog, open area/tight confines.
There now appears to be a 'damage modifier' volume of sorts, from what I see, any pawn inside the volume takes more or less damage based upon the volume's setting, so from a tactical standpoint, thinking of using that in areas like shallow rivers, poisonous bodies of water and such, to dissuade people from being there, similar to how Dawn of War would use 'exposed ground' as a disadvantage, i.e slightly more damage received. Using the same volume in areas of heavy concealment and cover like dense foliage, to allow zeds to move through and receive slightly less damage.
As for pawn movement speed, would like to make the environment also have more consequence; Wading through water, pushing through dense foliage slow down character speed.
I have looked through the 'physics' volume, friction, max velocity, but so far nothing that can reduce movement speed, if anybody knows how to affect such a thing, I'd love to know, thank you.
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