Ah you do have a great point there.
Well personally I dont have too much experience of larger "partys" in Hard and up, even though i easily solo Hard/Suicidal (Short) up to Patty with lvl 2 Demo/SS/Sharpshooter, but since the zeds get a boost for each player that joins it will become harder. They will get more HP, Speed and damage, and in a 6man HoE i can really see the need for a person that can put up a temporary stop where SS cant, thus the barricades.
Also, even though the SS is more than capable of getting a door up and properly stopping, that door will fall withing seconds if there was a larger group out there, thus the reinforcements.
Also, when a group gets cornered with nowhere to run and just an impending doom awaiting them the manable turrets could prove to be lifesavers.
Ofcourse, as I've said, these are not supposed to be gamebreakers, but simply add another viable tactic to the game.
That's the fun part. Also, all it would need to mop all those specimens up is a well-placed grenade from a Demolitions or just a Firebug. The frantic "omigosh-they're-coming-runnnnnn!" factor is one of the best parts of the game.
So, that's shooting down your barricades idea.
For the turret idea. Okay, I get that you have to man it yourself but to balance it against dumb AI would be pretty hard. Maybe if it weighs 9 blocks, takes almost as much as an AA-12, it'll overheat if you spam with it, you have to buy ammo for it(and it better be expensive) and not have too much health. Anything other than that and I'd consider it gamebreaking.
SMGs. Sure, I see no problem with that.
Tommy guns are considered SMGs and were used by British Commandos in World War 2.-SMGs aren't really ideal as a main weapon.
Super door-welding. There's pretty much no need to have a door reinforcer, it would sort of invade the Support's territory.
As for the armor, I don't see how it can be added without breaking the game. Berserkers and Medics with armor are already as hard to kill as it is.
So while your ideas are pretty well thought out and I give you my salutations for that, there's not enough material to add a new perk. Maybe give the sentry idea to the Support Specialist but other than that, I can't see this idea being added into the game.
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