Can you put all that technical jargon into plain English?
I extracted the bullpup's Eotech reticule from the package in textures so im left with a 2mb .dds file, yet in order to get it back in game and working i have to put it back into the texture package file in the textures folder.
How can we hack in a Player vs CPU game with modded textures and models? sure some spaz might create an aimbot or something but damn,i don't see how bright pink headed zombies would aid players to "hack", if i wanted to "cheat so badly i'd do all that typical stuff in solo, the only difference between solo and MP is that i can play with freinds and have backup etc.
This isn't needed and you guys haven't even posted a HOW TO tutorial for even a mutator like stalkers only, or to remove crawlers, even the SDK editor is not very user-friendly and very frustrating.
Sorry, i really love Killing Floor, so much...it's so much more fun than Left 4 Dead, but not being able to reskin a horribly done Eotech reticule and play online with it because "it's to prevent haxzors" is just stupid
Valve introduced a command servers could run, well its a cvar called sv_pure 0
0 means modded skins are allowed, 1 means game defaults only and the game will only load default files, a simple fix which will allow people to get things looking saucier for them