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Level Design Does Killing Floor 2 have Lightmass support?

Is there any chance Tripwire will add Lightmass support in a foreseeable future?

I've noticed KF2 uses lightmaps so the lighting is not completely dynamic. Lightmass would generate more realistic lightmaps. Lighting would become more natural, nice and smooth. I've been experimenting with lighting in UDK and KF2, and UDK's one is so nice. Epic Games added lightmass in 2010(AFAIK). If it will not take much time to implement lightmass support in KF2, please, give it a try. I think KF2 will look much better and more realistic.
 
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