So I've seen some comment on this before, but not a proper thread in a while.
What I want to talk about is why dodging the scrakes' chansaws get so ridiculously nerfed? It seems like we had a mechanic that was a little janky and a little gamey, but it also gave us something interesting to do during a fight. When a scrake raged at you, thus began the dance of death, as you sprint under his arm, or dodge around him, all the while having to focus not just on whittling down the scrake's health, but also clearing trash around him so you didn't get caught by a clot and evicerated.
And then it was patched out.
Now you have a thing that charges at you, and if it gets close enough it deals damage until one of you dies. TWI literally took a complex and interesting fight, and turned it into a DPS race.
Now, you might say that it was OP and exploity, and that you could just dance all day without taking damage once. That is true, there was room for the swings to be more varied, or a little faster, or simply deal way more damage to make the cost of failure higher. But taking out one of the more interesting and memorable enemy fighting styles entirely?
Anyways that's just my thoughts. What do y'all think? Am I seeing this through rose colored glasses? Or do y'all agree that KF2 is having fun interesting mechanics "fixed" and turning into simply shooting, with less and less gameplay variety to mix it up?
What I want to talk about is why dodging the scrakes' chansaws get so ridiculously nerfed? It seems like we had a mechanic that was a little janky and a little gamey, but it also gave us something interesting to do during a fight. When a scrake raged at you, thus began the dance of death, as you sprint under his arm, or dodge around him, all the while having to focus not just on whittling down the scrake's health, but also clearing trash around him so you didn't get caught by a clot and evicerated.
And then it was patched out.
Now you have a thing that charges at you, and if it gets close enough it deals damage until one of you dies. TWI literally took a complex and interesting fight, and turned it into a DPS race.
Now, you might say that it was OP and exploity, and that you could just dance all day without taking damage once. That is true, there was room for the swings to be more varied, or a little faster, or simply deal way more damage to make the cost of failure higher. But taking out one of the more interesting and memorable enemy fighting styles entirely?
Anyways that's just my thoughts. What do y'all think? Am I seeing this through rose colored glasses? Or do y'all agree that KF2 is having fun interesting mechanics "fixed" and turning into simply shooting, with less and less gameplay variety to mix it up?