If it has to be balanced with an overpowered feature, then yes, it is, indeed, innately imbalanced.
Okay, let's say we go with your logic and say that it is 'overbalanced' and SL Spawn gets removed and the maps become impossible.
You basically would have to throw Bridges as a map out the window. You cannot change it to where an attacking team that spawns miles from the objective is able to put up a necessary assault.
Same goes for Rakowice and Myshkova. They are designed and tuned to the
current game, and would require overhauls to get them to work with SL spawn out the window with no alternative.
A proper command wheel, which gives obvious clues to the squad members on what the should do. Not like now, when they see a small circle "move here" and the beginners wonder how the hell it appeared and what it means.
Let me translate what your 'solution' here into a real-world scenario.
"Senator, how are we going to solve this tax deficit?"
Senator: "A bill"
"Okay, but who is going to pay more taxes in the bill?"
Senator: "A bill"
In other words, you have presented zilch for your solution.
What is a 'proper' command wheel? How is it different from the current one?
And by obvious, do you mean to add a bit of text to the "Go Here" icon so it says "Go Here NOW!"?
Probably different than you, since my is called Red Orchestra 2, in which people shout at you if you die as an SL and/or spawn them right into enemy fire.
People shout at you if you drop a grenade by their foot.
People shout at you if you get in their way.
People shout at you if you call arty on a bad position.
Kid, removing SL spawn isn't going to keep loud and obnoxious people from cursing you out. Maybe you
are playing a different game if this is the case.
If you're talking about the offensive side, then yes, SL needs to move forward with his team, but he shouldn't put himself in risk like the other players.
Okay, but why not?
He has the SMG or Semi-Auto rifle in addition to a pistol.
He is better equipped and has smoke grenades and binoculars.
An SL is more than able to put himself at risk than almost anyone else.
That's not to say SL never gets kills or sees action - I usually get kills, but they're mostly from enemies trying to flank the team, putting themselves in my sights.
So... you basically use the same tactics you are against?
Unless you're Japanese abusing Katana charge, there is literally nothing you get from playing SL like an assault class. There are no buffs you will provide while fighting on the front line with your men, you'll spawn your team right into the fray where they'll die disoriented and if you'll die, then you'll throw away that feature anyway. Smoke has a long throwing range and binoculars pretty much scream "use me at long range".
I don't know why you insist on saying SLs are powerless to infiltrate a position or flank or enter CQC situations.
They are not. Even Riflemen are capable of clearing a building without an SMG. I know; I've seen it, I've done it.
News flash though: SLs have SMGs.
So you're giving me some fantasy-like examples, where SL does not camp his cover and believe me, I'd like to play this game too. But there's just no logic to hold your claim together.
Except these 'fantasy' examples are the way I play and many others do as well.
Your whole argument here is based on how
You play the role.
Hey, if you want to play my 'fantasy' game, all you have to do is change how
you play it.