As far as I see , as more players have get used to this game, it becomes more difficult for Allies to win (except Betio and Saipan).
In many rounds, Allies can't take or deffend the first capzons (A and B) , the rounds often become one-side games.
For example, in Pelilu, in many cases, Allies end up taking A or sometimes can't take both A and B. In the server I often play in Japan, Pelilu had long been cut from map louding list. Also in kwajalin in many cases Allies can't even take B.
So. I suggest that there should be some fixes especially in Pelilu and Kwajelin. for exmple, change radio locatios, more reinforcements in Allies, fewer knee motors and so on.
I hope what I mean will be understood.
In many rounds, Allies can't take or deffend the first capzons (A and B) , the rounds often become one-side games.
For example, in Pelilu, in many cases, Allies end up taking A or sometimes can't take both A and B. In the server I often play in Japan, Pelilu had long been cut from map louding list. Also in kwajalin in many cases Allies can't even take B.
So. I suggest that there should be some fixes especially in Pelilu and Kwajelin. for exmple, change radio locatios, more reinforcements in Allies, fewer knee motors and so on.
I hope what I mean will be understood.