Gotta agree that it doesn't look 2027, but in the end if the game will be as awesome as promised I don't believe anyone will bother. We'll see.
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But how do you tie it in with the origional game? that's the problem..
Deus-Ex had a very different style to it, the whole world looked very much like it does today, just more run-down, and you could see more modern tech was retrofitted to old infrastructure, and i'd say that was it's defining feature, it made a belivable not-too distant future, one in which new tech was employed, ofcourse, but that didn't mean they had the resources to tear down all of New-York city and build a new future-cool city in its place, which probable woulden't happen in the real world either, and the new tech itself looked like something that could be the next step up from our current tech, it was advanced, but never so advanced that it seemed terribly Sci-Fi.
Infact Deus-Ex deliberately held back on the Sci-Fi, they could have given scientists HEV style suits, but they gave them labcoats, they could have added flying cars, but they had helicopters, they could have made advanced synththetic muscle style robotics, but robots where clunky and mechanical, they definately wanted to keep things relatable, something that we could imagine our current tech becomming in a few decades.
But this new Deus-Ex is very different, it's very cyberpunk-renisance, very.. Bladerunner meets The 5'th Element, the tech looks a 100 or more years ahead of Deus-Ex, but it's supposed to happen in Deus-Ex's past, the two do not look connected at all..
Keep in mind that Deus Ex was released in 2000. Today's graphics are a hell of a lot better and there are more possibilities. I think that is one of the reasons why the original Deus Ex world looked similar to our world.
IMO it would have been boring if Deus Ex: HR's setting looked exactly like DE's. Thousands of games are set in the current timeframe, but not too many games have a cyberpunk setting, let alone one that looks as good as DE: HR's and blends in with the Renaissance era......http://www.eurogamer.net/articles/deus-ex-human-revolution-preview?page=1
Yeah because all that defines a game is its art-style.But then why make it "Deus-Ex"? it looks like they've got some good ideas here, and the artstyle IS interesting, it just isen't Deus-Ex, so why try to shoehorn Deus-Ex into it?
But then why make it "Deus-Ex"? it looks like they've got some good ideas here, and the artstyle IS interesting, it just isen't Deus-Ex
I agree. Now I'm not really a fanboy, I liked more of Deus Ex than I didn't like, yet I still didn't like it that much, and I don't really know what constitutes a 'Deus Ex art style'. But I know exactly what you mean.But then why make it "Deus-Ex"? it looks like they've got some good ideas here, and the artstyle IS interesting, it just isen't Deus-Ex, so why try to shoehorn Deus-Ex into it? they could just as well have kicked off a brand new franchise here, it's got a new protagonist, a new look and everything, this did not need to carry the name "Deus-Ex", and indeed, that name and the expectations that come with it can only hinder them, and make us judge the game more harshly than it might deserve.
Hypothetical dillema: does a good game in its own right become a bad game because it did not follow its titular predecessor?
Is the poor merit of a prequel game predicated by how it fails to avoid inconsistencies with its in-story sequel?
You tell me.
@Nimsky: Probably because you're not enough of a fan of the original. Because that's what it's all about, imo.
JC was a nano augmented agent hence he looked more human. Whereas here you are a mech just like the other agents in deus ex 1. And in no way does this guy look particularly more futuristic than e.g. Navarre, except that due to higher polycount and better textures he looks better.The main character in DX:HR is more advanced than JCD, and yet JCD was the bees knees 30 years in the future...
JC was a nano augmented agent hence he looked more human. Whereas here you are a mech just like the other agents in deus ex 1. And in no way does this guy look particularly more futuristic than e.g. Navarre, except that due to higher polycount and better textures he looks better.
I like it and the way I personally see it it's not that much of a departure from Deus Ex.I'm curious, what do you think of DE: HR's new direction?
It's not about Penises, I was merely challenging whoever said the new crowd will love the new style whereas old fans won't. I like this style. Not everyone is that overprotective with what he experienced in the past. If the universe of Human Revolution would be more like todays world + mechs, I'd be fine with that too. But you have to give the devs some liberty, that's my idea. The feeling and message they want to portray with their game (the "Final Renaissance") will certainly benefit a lot from the artistic style they chose. It will work a lot better than it would with the world looking like today.Let's not get our Deus Ex Penii out, I've played Deus Ex end to end more times than I can remember (perhaps too much)...
Other devs and artists do have the right to redefine things to an extent