So, devs, how far are you going into details this time?
Here are some of my proposals:
1. Animations for characters in 3rd person view like seen in the trailer:
Squad leaders waving their arms and turning around when
yelling orders or soldiers stumbling from nearby impacts.
2. Footprints of soldiers and bloodstains from hit soldiers that
got away that tell where they went.
3. Also trails of wheels and of tankchains.
4. Weapon-ticking sounds from heat tension after firefights
and little clouds of smoke rising from the barrels.
('Clouds of smoke' thing also goes for live grenades, I guess).
5. Dust clouds caused by vehicles and also bullet impacts
(like in ArmA for example)
and so on...
__________________________________________________________
"Battle for Stalingrad: Thank god its just a video game this time"
Here are some of my proposals:
1. Animations for characters in 3rd person view like seen in the trailer:
Squad leaders waving their arms and turning around when
yelling orders or soldiers stumbling from nearby impacts.
2. Footprints of soldiers and bloodstains from hit soldiers that
got away that tell where they went.
3. Also trails of wheels and of tankchains.
4. Weapon-ticking sounds from heat tension after firefights
and little clouds of smoke rising from the barrels.
('Clouds of smoke' thing also goes for live grenades, I guess).
5. Dust clouds caused by vehicles and also bullet impacts
(like in ArmA for example)
and so on...
__________________________________________________________
"Battle for Stalingrad: Thank god its just a video game this time"