Anyone else feeling that the demoman is a little redundant?
I like to play demoman because blowing up fleshy things is fun... especially as an alternative to the other samey classes (bar fire bug). But what's not fun is expending more money per kill than the bounty provides, to the point where it's only viable to play the class in the last 2 waves.
I understand that the demo is supposed to be a support class. But he can't even kill mid-elite zed's in 1 shot. It's a grenade for christ sakes and it costs a lot. You would have thought you'd get more punch for your money. 2 grenades for a gorefast? Seriously?
Any other class can clear a room and gain a comfortable profit in doing so, especially the sniper. But the demoman usually only gets time to soften up zeds only then to get the kill stolen from him by an insta-1-shot by a sniper; which would have killed the zed anyway. My problem lies in the fact that whilst damage dealing is fine, when your ammo costs so much and you carry so little it's hard to sustain the class or even tech your weapons properly. It's better just to play sniper for half the rounds and then switch out. Which as a game designer just strikes me as broken. It's pointless playing demo when you're simply damage dealing and taking team donations end-round; even more pointless when you're playing to see gibs fly about and can only do that to falling corpses who's bounties are already acquired by their respective killer.
Any other class can do the demo's job cleaner, cheaper, and still have the capacity to defend themselves against elites; support, sniper and for the most part mr rambo can kill a scrake/fp without even breaking a sweat. Whilst the demoman is left to hoping he saved up enough pipes for any scrake or fp's he didn't anticipate.
So far the demo's primary function is spamming pipes in small corridor maps like office and biotics lab. Even use of the LAW against the patty is a questionable gameplay tactic if not amusing. Clearing out zed's is just not a necassery task when a support can take out 4 zed's with a single shotgun blast; and have 7 more there-after (plus AA12 if he's money managed well).
I was provoked into posting this as i have recently discovered that a level 4 demo can no longer 1 shot sirens, which was one of the most handy and satisfying achievements in a round of KF. Short of making an FP backflip 5 times and land in a tree from a glancing pipe detination.
The class is just full of catches and difficulties that although placed there for balance/realism simply make him unpleasent to play as, at least until level 6.
If anything they just need to boost the M79 damage slightly, since, afterall, it is a one shot weapon. I only keep it with the M36 because the M36 runs out of ammo easily sot hose other 25 grenades are a god send. Of course, it's a common tactic to equip a shotgun for defence, but it's no AA12 and has limited defencive capacity, if you're swamped as a demo with 8 shotguns shells at hand, speaking as a primary support class player, that'll not help you any better and only prevent you from picking up your M36 in the next spawn wave.
Long reload times, low damage dealing, low self defense capabilities, AoE that is redundant to support penetration and grenades carried by all classes, low ammo capacity, high ammo cost, high weapon cost. The only benefit is cheap pipes and high pipe capacity, but even then, as a sniper, i can normally afford 12-15 pipes by round 7, at 800 each, let alone <100.
When ever i think about going demo, i just find myself deducing that i can increase survival rates by playing another class.
Does anyone else agree? I'm surprised i couldn't already find a thread about this.
I like to play demoman because blowing up fleshy things is fun... especially as an alternative to the other samey classes (bar fire bug). But what's not fun is expending more money per kill than the bounty provides, to the point where it's only viable to play the class in the last 2 waves.
I understand that the demo is supposed to be a support class. But he can't even kill mid-elite zed's in 1 shot. It's a grenade for christ sakes and it costs a lot. You would have thought you'd get more punch for your money. 2 grenades for a gorefast? Seriously?
Any other class can clear a room and gain a comfortable profit in doing so, especially the sniper. But the demoman usually only gets time to soften up zeds only then to get the kill stolen from him by an insta-1-shot by a sniper; which would have killed the zed anyway. My problem lies in the fact that whilst damage dealing is fine, when your ammo costs so much and you carry so little it's hard to sustain the class or even tech your weapons properly. It's better just to play sniper for half the rounds and then switch out. Which as a game designer just strikes me as broken. It's pointless playing demo when you're simply damage dealing and taking team donations end-round; even more pointless when you're playing to see gibs fly about and can only do that to falling corpses who's bounties are already acquired by their respective killer.
Any other class can do the demo's job cleaner, cheaper, and still have the capacity to defend themselves against elites; support, sniper and for the most part mr rambo can kill a scrake/fp without even breaking a sweat. Whilst the demoman is left to hoping he saved up enough pipes for any scrake or fp's he didn't anticipate.
So far the demo's primary function is spamming pipes in small corridor maps like office and biotics lab. Even use of the LAW against the patty is a questionable gameplay tactic if not amusing. Clearing out zed's is just not a necassery task when a support can take out 4 zed's with a single shotgun blast; and have 7 more there-after (plus AA12 if he's money managed well).
I was provoked into posting this as i have recently discovered that a level 4 demo can no longer 1 shot sirens, which was one of the most handy and satisfying achievements in a round of KF. Short of making an FP backflip 5 times and land in a tree from a glancing pipe detination.
The class is just full of catches and difficulties that although placed there for balance/realism simply make him unpleasent to play as, at least until level 6.
If anything they just need to boost the M79 damage slightly, since, afterall, it is a one shot weapon. I only keep it with the M36 because the M36 runs out of ammo easily sot hose other 25 grenades are a god send. Of course, it's a common tactic to equip a shotgun for defence, but it's no AA12 and has limited defencive capacity, if you're swamped as a demo with 8 shotguns shells at hand, speaking as a primary support class player, that'll not help you any better and only prevent you from picking up your M36 in the next spawn wave.
Long reload times, low damage dealing, low self defense capabilities, AoE that is redundant to support penetration and grenades carried by all classes, low ammo capacity, high ammo cost, high weapon cost. The only benefit is cheap pipes and high pipe capacity, but even then, as a sniper, i can normally afford 12-15 pipes by round 7, at 800 each, let alone <100.
When ever i think about going demo, i just find myself deducing that i can increase survival rates by playing another class.
Does anyone else agree? I'm surprised i couldn't already find a thread about this.