Hi, I've created a custom skeletal mesh and corresponding textures which are used in a material instance constant I've assigned to the mesh itself.
The MIC's working correctly in the editor test, however when I load up the map in KF2 it only shows the blue and white checkered missing texture pattern on the object unless it's assigned to a static mesh instead.
Similarly all other custom MICs on static meshes are also showing just fine so as far as I've gathered it's looking like a skeletal mesh problem and not a packaging one(I hope) so I was just wondering if anyone else has experienced this issue and or knows of a solution?
Thanks!
The MIC's working correctly in the editor test, however when I load up the map in KF2 it only shows the blue and white checkered missing texture pattern on the object unless it's assigned to a static mesh instead.
Similarly all other custom MICs on static meshes are also showing just fine so as far as I've gathered it's looking like a skeletal mesh problem and not a packaging one(I hope) so I was just wondering if anyone else has experienced this issue and or knows of a solution?
Thanks!