I got some trouble creating just that. Here is the code:
The log does not show anything wrong, but ingame the units falls back to the tanker uniforms instead of the rifleman ones. The custom face is not used either and I have not idea why.
Code:
class GermanCC_Commander extends ROGETankCommanderH;
...
RolePawnClass="ROStuffDeeival.DeeivalPawn"
...
Code:
class DeeivalPawn extends ROPawn;
#exec OBJ LOAD FILE=..\textures\CharactersCustom.utx
defaultproperties
{
Mesh=SkeletalMesh'Characters_anm.ger_rifleman_tunic'
Skins(0)=Texture'Characters_tex.ger_uniforms.ger_rifleman_tunic'
[b]Skins(1)=Texture'CharactersCustom.ger_heads.ger_face01' [/b]
}
The log does not show anything wrong, but ingame the units falls back to the tanker uniforms instead of the rifleman ones. The custom face is not used either and I have not idea why.