Clearly this mode is designed to be similar to BF:Bad Company's Gold Rush, but it's arguably less polished and fun. Here are some key, simple points to why:
1. Defenders NEED Time to Prepare: Since defenders have no reinforcements, it seems like the defending team should have AT LEAST 10 seconds for the team to set up a proper defense so to defend the objective. Imagine, your team is setup for defense properly, then, piercing you quiet wintery bliss, *WHISTLES* *ARMY'S YELLING* *STAMPEDING CHARGE* "WAAHAAAGGGHH". THIS is how you make a great version of Countdown.
2. Indication that the point is being captured: At its current state, there's no audible or visual clue as to IF the point is being captured, and how much time before the point IS captured. There needs to be a tug-of-war bar (or something) to indicate how close or far away the attacking team is to taking the point, because at its current place, as an attacking team-member, it's not satisfying whatsoever to win, especially when the end is so abrupt, followed by a harsh respawn.
3. So many more ideas, but these top two things should at least make it more fun without too much programming work. Clearly things like continuous battles like BF Gold Rush, or a morphing out-of-bounds line which changes to adjust for the new objective *without* have to respawn. But, hey, I can live with the abrupt respawn, there just needs to be some frosting to cover the bland aesthetic of a bare chocolate cake.
That's all for now. Feel free to add your own ideas below. Keep them simple, as the mounting laundry list for TWI is quickly becoming apocalyptic.
From user below (josef nader), which encapsulates what I was trying to get at:
+1 to the defense having a few seconds to get to good positions.
Then run some testing and figure out how many reenforcement waves it takes, on average, to capture the structure when used well and give the attackers more reenforcements.
That would be an incredible gamemode, IMHO. A small team of well-entrenched defenders fighting off wave after wave of attackers. Perhaps even throw in some nice sound cues that the next wave is coming. Like OP said, some whistles and yelling would go a long way to getting the defenders to crap their pants as the smoke 'nades pop and they're left firing into the mist...
1. Defenders NEED Time to Prepare: Since defenders have no reinforcements, it seems like the defending team should have AT LEAST 10 seconds for the team to set up a proper defense so to defend the objective. Imagine, your team is setup for defense properly, then, piercing you quiet wintery bliss, *WHISTLES* *ARMY'S YELLING* *STAMPEDING CHARGE* "WAAHAAAGGGHH". THIS is how you make a great version of Countdown.
2. Indication that the point is being captured: At its current state, there's no audible or visual clue as to IF the point is being captured, and how much time before the point IS captured. There needs to be a tug-of-war bar (or something) to indicate how close or far away the attacking team is to taking the point, because at its current place, as an attacking team-member, it's not satisfying whatsoever to win, especially when the end is so abrupt, followed by a harsh respawn.
3. So many more ideas, but these top two things should at least make it more fun without too much programming work. Clearly things like continuous battles like BF Gold Rush, or a morphing out-of-bounds line which changes to adjust for the new objective *without* have to respawn. But, hey, I can live with the abrupt respawn, there just needs to be some frosting to cover the bland aesthetic of a bare chocolate cake.
That's all for now. Feel free to add your own ideas below. Keep them simple, as the mounting laundry list for TWI is quickly becoming apocalyptic.
From user below (josef nader), which encapsulates what I was trying to get at:
+1 to the defense having a few seconds to get to good positions.
Then run some testing and figure out how many reenforcement waves it takes, on average, to capture the structure when used well and give the attackers more reenforcements.
That would be an incredible gamemode, IMHO. A small team of well-entrenched defenders fighting off wave after wave of attackers. Perhaps even throw in some nice sound cues that the next wave is coming. Like OP said, some whistles and yelling would go a long way to getting the defenders to crap their pants as the smoke 'nades pop and they're left firing into the mist...
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