• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Beta Map {Core} Training Beta 5

Killer9999

Grizzled Veteran
Nov 29, 2005
271
2
Change log--------------------------------

- updated visually and performance wise
- added scrim areas
- changed race track
- extended spawn protection
- arty allowed on tank area
- extended tank area
- lighting fixed
- Usable music radio (One communism music track played in specific areas of the map)
- M44 added to allies
- Updated overhead map
- Corrected signs
- removed axis mine volume from both side accessable tunnels
- collision turned off in trees (no needed and increases performance)

-------------------------------------------------------------------------------
PICTURES
-------------------------------------------------------------------------------
TANK AREA and Faust range
shot00000qw5.jpg


Vehicle test track AKA RACEWAY

shot00001he1.jpg


Main rilfe range with sniper targets in distance

shot00003kw2.jpg


General view of map

shot00009tj3.jpg
 
few things that need fixing

1. that music bugs the hell out of me and can be turned on lots of times so im taking it out :p

2. the music + custom textures make the file size HUGE ive compressed it and its a lot smaller and server friendly

3. tank can be spawn camped added spawn protection

will get the beta 6 up as soon as possible
 
Upvote 0
ok release of Beta 6 is here because beta 5 annoyed the heck out of me :D

http://www.maporchestra.com/downloads/p13_sectionid/23/p13_fileid/324

sorry guys about the quick turn around

- Music is removed (thank gawd!)
- Improved way of moving around areas of the map
- Less vehicles
- Compressed image sizes
- Much reduced file size (a lot better for servers)
- tank exit imporved to reduce spawn killing
- A few special features added :)

sorry again but the Beta 5 it s*cked :p
 
Upvote 0
Thanks for B6, I'll get that up on our server asap.

Apart from it being a great map, the only way I could possibly suggest an improvement is to the TANK area.

Another training map had a Tank firing range with 100m, 200m ... all the way up to 1000m areas to shoot tanks from, and a full range of tanks layed out in all different postions to be destroyed.

Either way this map is great thankyou for releasing it and all the time and effort you've put in.

Thanks again
 
Upvote 0
Awesome Job Killer9999! Played this alot and my kill's have definatelly improved!

If your still working on it - and planning an Beta 7, one thing I'd like to see (and looking for) is a tank training map.

Something that shows the ranges to tank(100-200..1000M) courses....and has tanks at various attitudes to the player. Maybe a 1000M range w/just range markers so you could walk/drive to where ever you wanted to go against whatever you wanted to shoot at, or even something as simple as the drop targets you use on the faust range...

thanks dude - keep up the great work!!
 
Upvote 0