I hadn't played KF2 in a few months, and I am glad to see significant improvements in the controller support. The aiming feels fantastic now, the weapon button is useful even when not using the wheel (I use both methods of weapon switch based on situation now), merging the self heal with reload was genius (although it should say this on the control screen for newcomers), auto aim now stays off when you turn it off, and the addition of presets is very welcoming.
Preset number 2 is almost perfect, but it has a few issues I'm about to point out.
The first biggest issue is you cannot throw guns with the preset. With LB being the weapon selector, it still says the Throw Button weapon is LB, and of course one can't press LB when LB is already pressed. The fix is simple, you can change the throw weapon button for the one preset or you can go back to the old methods of holding the throw cash button to throw the weapon. I actually prefer the latter, but it doesn't really matter. Its really awkward when I have to tell someone over the mic I can't throw a weapon back because I don't have a working throw button on the controller.
The second (somewhat minor) issue is Y and B. Y is melee, and B is use. I've played many games with the B button being melee, and I've played a few games where Y or B is use. I however, have played a game with the melee button on Y. I'm sure there are people that will have the same issue I have where I am constantly pressing the wrong button, because the logic is the opposite of what most people are used to when using a controller for a shooter with melee attacks. I've seen melee on B most commonly, and on other occasions on the right stick or the shoulder buttons, but never on Y. My recommendation for preset 2 would be to swap B and Y, make Y use and B melee. Always annoying when being grabbed by a clot I press B because I'm used to other games i used to play.
The only other thing I would way, and this is just a suggestion here, is to add a dead zone option into the menu. Its not life and death serious since there's always the INI method, but it would be easier to have it in the menu, especially since having to set the INI to read only causes nothing but issues come time to update.
Anyways, keep up the great work! Steam big picture users I'm sure are very happy to see more games supporting our methods of play out of the box. As someone who recently packed away his monitor, keyboard, and mouse and hooked the computer up straight to the TV and bought a recliner, seeing these improvements to kf2 is exciting.
Preset number 2 is almost perfect, but it has a few issues I'm about to point out.
The first biggest issue is you cannot throw guns with the preset. With LB being the weapon selector, it still says the Throw Button weapon is LB, and of course one can't press LB when LB is already pressed. The fix is simple, you can change the throw weapon button for the one preset or you can go back to the old methods of holding the throw cash button to throw the weapon. I actually prefer the latter, but it doesn't really matter. Its really awkward when I have to tell someone over the mic I can't throw a weapon back because I don't have a working throw button on the controller.
The second (somewhat minor) issue is Y and B. Y is melee, and B is use. I've played many games with the B button being melee, and I've played a few games where Y or B is use. I however, have played a game with the melee button on Y. I'm sure there are people that will have the same issue I have where I am constantly pressing the wrong button, because the logic is the opposite of what most people are used to when using a controller for a shooter with melee attacks. I've seen melee on B most commonly, and on other occasions on the right stick or the shoulder buttons, but never on Y. My recommendation for preset 2 would be to swap B and Y, make Y use and B melee. Always annoying when being grabbed by a clot I press B because I'm used to other games i used to play.
The only other thing I would way, and this is just a suggestion here, is to add a dead zone option into the menu. Its not life and death serious since there's always the INI method, but it would be easier to have it in the menu, especially since having to set the INI to read only causes nothing but issues come time to update.
Anyways, keep up the great work! Steam big picture users I'm sure are very happy to see more games supporting our methods of play out of the box. As someone who recently packed away his monitor, keyboard, and mouse and hooked the computer up straight to the TV and bought a recliner, seeing these improvements to kf2 is exciting.