Communism mutator

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
This is a pretty simple idea that doesn't need much description as far as I can see (ask any questions if needed) but I just thought of the communist mutator, which I think should be an official server option. There was once an idea of giving players a "dosh pool" to take from but we decided that it'd be misused by people taking large guns in early waves leaving the others with nothing so we have the communist mutator instead.

Basically, every time money gets earnt in the game, before a player claims the money for dropping a ZED, that money first gets divided by however many people there are in the server and then everyone gets an equal share.

Don't forget that in a game of KF, the money to be earnt is pretty much a fixed value. Say, you can earn
 

Entangler

FNG / Fresh Meat
Jul 12, 2009
474
216
0
32
Sydney, Australia
Or the extra shares just go to waste. If people can secure a bigger bonus for themselves by letting their mates die, there'll be no shortage of dickheads trying it.

Re OP: Interesting idea, certainly. Difficulty of implementation depends on where in the code the per-kill bounty is handled, which I can't remember offhand (if it's in KFMonster, you're in for a surprise!). But the idea of completely shared income is a good one. I do think there should be a reasonable incentive to survive though.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
Re OP: Interesting idea, certainly. Difficulty of implementation depends on where in the code the per-kill bounty is handled, which I can't remember offhand (if it's in KFMonster, you're in for a surprise!). But the idea of completely shared income is a good one. I do think there should be a reasonable incentive to survive though.

Glad ya like it! And yes, I suppose... How about if you die, your share is in fact wasted? You could just spawn back in as usual, any money that is accumulated in the wave before you die adds up to your total and when you die, you face the usual dosh penalty.
 

Lubaz

FNG / Fresh Meat
Jan 10, 2011
143
271
0
When i saw the title i thought you just gonna replace the specimen with russians :rolleyes:
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,275
2,716
0
When i saw the title i thought you just gonna replace the specimen with russians :rolleyes:

That reminds me... We should be putting sigs for two different parties, one supporting communism and the other, capitalism and we should hold a vote. :v
 

[UIT] Akame

FNG / Fresh Meat
May 5, 2009
1,280
129
0
My own personal hell
Wouldn't this encourage lazy players to contribute that minimum amount of work? If you aren't using up your ammo at a rate similar to other players, then you are cutting costs on ammo upkeep while still getting your normal amount of money each round. Spending less dosh on ammo gets you the nicer weapons faster but puts strain on other players to pick up the slack from others not firing as much.

I don't see any reason that the system should change now that damage directly determines bounty, rather than the last person to shoot at it.

Also, by definition it is more socialism than communism since there are still different classes (read: perks) of players.
 

lammah

FNG / Fresh Meat
Mar 1, 2011
345
30
0
California
I tend to share of lot of my earnings with players that died, joined or ask for it.

But that's an interesting thought, could be usefull for many public server where you can find many greedy players (especially lv 6's racking kills, XP money and not sharing)
 
Last edited:

Rainydaykid

FNG / Fresh Meat
Jan 25, 2010
1,010
203
0
TN
Wouldn't this encourage lazy players to contribute that minimum amount of work? If you aren't using up your ammo at a rate similar to other players, then you are cutting costs on ammo upkeep while still getting your normal amount of money each round. Spending less dosh on ammo gets you the nicer weapons faster but puts strain on other players to pick up the slack from others not firing as much.

I don't see any reason that the system should change now that damage directly determines bounty, rather than the last person to shoot at it.

Also, by definition it is more socialism than communism since there are still different classes (read: perks) of players.

I give away hundreds per round, usually. I don't use the AA12 or SCAR that often, so I just give whatever is left to teammates.
 

timur

FNG / Fresh Meat
when active, this mutator must include a noise when you throw a grenade....a noise I'm sure many of us are familiar with....

"Grenada!!!!" or, as it comes off to many "GREEEENAAAADAAAAAAAAAAAAA!!!!!!"

For those who haven't played ROOst, just ignore this post
 

͡ °๏Rɐnɐ-Sɐmɐ๏͡°

FNG / Fresh Meat
Dec 10, 2010
354
150
0
Horzine Biotics Lab
wp_2090_1.jpg

Power to the people!