Besides. Before you reach level 5 you WANT to spend ammo on bodyshots to fill up that damage done requirement....
I need almost 2m dmg before I hit rank 5.
That and like 250 stalkers, which is nothing.
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Besides. Before you reach level 5 you WANT to spend ammo on bodyshots to fill up that damage done requirement....
I need almost 2m dmg before I hit rank 5.
That and like 250 stalkers, which is nothing.
kills Sirens 4 bullets to the head.
Or is it in solo gameplay?Um... I presume this is the same Bullpup I am using. Is this on normal difficulty?
And stalkers!Just leave that b**ch to sharpshooter. We take care of cloth, gore, craweler. That's half of the specimen in-game.
Point of having dual handcannons (or chainsaw) is to use it on zeds that can not be decapitated and that have a lot of health. Such as the scrake. Or the patriarch.People that say carrying a Deagle as a commando arent being very effective. The Deagle is useless...just an overpriced piece of junk, unless your facing a target that can soak up alot of damage or is bigger than your average targets as commando which you shouldnt be targeting anyway.
Carrying dual pistols is a waste also - Worst weapons ever - If you're capable of headshots you have no need to carry another pistol - stick to mozambique style drills with single pistol and you should be fine, otherwise all it will do is chew through your ammo, also, if your down to pistol, you should really be thinking about fighting more defensively because you've just lost your primary weapon.
- Cali
Point of having dual handcannons (or chainsaw) is to use it on zeds that can not be decapitated and that have a lot of health. Such as the scrake. Or the patriarch.
Commando only deal 10% more damage with handcannon headshots, so they might as well spam bullets without "taking aim" when used against a scrake (they can not be decapitated until very hurt).
You want to bring down an enraged scrake as soon as possible, so you spam your bullets as fast as possible. Dual handcannons have a faster rate of fire than a single handcannon.
You don't want to reload while an enraged scrake is rushing you. Dual handcannons pack twice as many bullets before you need to reload.
Dual handcannons are less than
Agreed (sharpshooters are probably better at it though), but she does soak alot of bullets for commando which kinda suck at higher difficult settings (i run out of bullpup ammo when i play suicidal)I'm actually able to take down sirens really effectively...I'd argue commando si one of the better classes suited to taking her down. It's only scrakes we struggle against.
there is no point in single-fire option ither than it herlps handicapped people that cant click a mouse fast (but at the same time it handicaps them for damage )
The plan was to release the patch today or tomorrow, but the final QA this weekend found some additional issues that need adressing before releasing the patch - depending on how long it take to fix them we might not see a patch until later this week or even laterAlso, Monolithos you said later this week for the update?
WHAT? The entire post was already hard to read, but how does that make sense at all?
Also, Monolithos you said later this week for the update? Do you have some inside sources at work here or did I miss a post somewhere?
I would not say it have "way higher DPS", atleast not if you consider reload times.seriously dual handcannons have way higher DPS than other weapons
I frequently do, it is a great way to conserve ammo and drop single targets, and I can always switch back to full-auto when I see a group of 3 or more. I like to be accurate with my shots.NEVER put a bullpup on single-fire
Or just put the bullpup on semi-auto, make your single shot decap and then switch back to full-auto (if you like). I personally do aim for several headshot decapitations in a row.if you are aiming for a shot decap just click the mouse, if you want a single fire thing, take the 9mm
The shot damage should not matter if you are aiming for a headshot decapitation, if it is a critical headshot, the head is removed regardless of the damage. So this difference is really neglible. The zed will bleed out all the same. Wasting several bullets on full-auto (and a few bullets missing the head completely) on something that can be taken down easily with a few semi-auto headshots (usually not much more than one or two) is a bit silly in my opinion.also bullpup does less damage when on semi-auto so yeah keeping it on semi auto is dumb
If someone really has such a lousy aim and misses the head on semi-auto that consistently from even almost a point-blank range, then he should just forget using semi-auto, put his Bullpup to full-automatic and spray in the general direction of the head? (And then switch to Support or a Firebug in the next wave and never bother with Commando again until he learns to aim properly.)wht if you miss the head decap? what if scrake/FP/siren jumps into your face?
I am not sure what that meant, but are you suggesting switching to semi-auto (where you have to click the mouse for every single shot) is making it easier or faster to shoot for disabled people that are unable to click mouse fast? This make absolutely no sense. Can you please elaborate a little?there is no point in single-fire option ither than it herlps handicapped people that cant click a mouse fast (but at the same time it handicaps them for damage )
speaking from countless hours of commando with around 7M bullpup damage and around 7k stalker kills alltogether
and yes I used bullpup on suicidal effectively a few times and havent ran out of ammo most of the time
Yes, as long as you don't have to reload - such as when an already enraged scrake is rushing you- dual handcannons deal most damage of all weapons.and BTW even with just slight added DPS on handcannons they are way more effective against scrakes since when they enrage you can kill them very fast (and reload time does not matter at that time) while it takes forever even at lv5 commando (tested it)