I searched a lot and couldn't find how to mod KF2. I know a bit about coding in C/C++. I'm asking for a lot but some people might be happy to help. Also this is for anyone else that might want to start modding. The best I found was this guide for KF1 but I didn't figure out how to and if I can apply this knowledge to another engine.
So here goes: Can anyone make a detailed guide explaining things from ground up? Such as "First search what unreal script and OOP is and learn it, download this IDE or this one that I preffer because of... And that's how you make a 'Hello World' from scratch... for further knowledge on more complex stuff see...".
Think of all the mods that might come from your effort, all the smiles on children's faces
So here goes: Can anyone make a detailed guide explaining things from ground up? Such as "First search what unreal script and OOP is and learn it, download this IDE or this one that I preffer because of... And that's how you make a 'Hello World' from scratch... for further knowledge on more complex stuff see...".
Think of all the mods that might come from your effort, all the smiles on children's faces