Hello Tripwire forum members!
I don't have so much of a suggestion, as an area I feel needs improvement. Although bayonets are deadly effective, and bashing opponents when they don't see you is enjoyable, the system as a whole does not work very well. Too many times I have been in close combat with an opponent - both of us wielding rifles - for the battle to become a strafing/left-click fest.
When you find yourself face to face with an enemy rifle and you have a rifle yourself, your best option is to try and shoot them point blank, and if you miss to hit your bolt and try again. This, from what I understand, it quite unrealistic (if I was face to face with an enemy I would want to bash him). If you do try to charge, assuming you have a bayonet, with the enemy just backing up they can usually get one or two shots off at you.
Assuming everyone agrees that this is a problem, the best solution I have come up with is to increase the range for the bayonet both forward/back as well as left/right, just to make it a better weapon in general. This, hopefully, would encourage players to go for a charge, because, if you miss the first bayonet charge, and they are shooting you, the confrontation is essentially over. Secondly, for just the bash attack (right-click without bayonet), as well as increasing the range of the weapon add a screen effect that makes targeting with your gun much more difficult - similar to an artillery strike but hopefully more disorienting. With this in place, after you hit them once their ability to shoot at you is hurt and they will hopefully chose to instead engage in hand-to-hand combat as they try to hit you back.
Again, these ideas were more or less off the top of my head. How the problem of unrealistic close confrontations is solved is not my big issue, just as long as it is solved. As it stands, the bunny-hopping left-click-smashing approach to hand-to-hand combat needs improvement.
I don't have so much of a suggestion, as an area I feel needs improvement. Although bayonets are deadly effective, and bashing opponents when they don't see you is enjoyable, the system as a whole does not work very well. Too many times I have been in close combat with an opponent - both of us wielding rifles - for the battle to become a strafing/left-click fest.
When you find yourself face to face with an enemy rifle and you have a rifle yourself, your best option is to try and shoot them point blank, and if you miss to hit your bolt and try again. This, from what I understand, it quite unrealistic (if I was face to face with an enemy I would want to bash him). If you do try to charge, assuming you have a bayonet, with the enemy just backing up they can usually get one or two shots off at you.
Assuming everyone agrees that this is a problem, the best solution I have come up with is to increase the range for the bayonet both forward/back as well as left/right, just to make it a better weapon in general. This, hopefully, would encourage players to go for a charge, because, if you miss the first bayonet charge, and they are shooting you, the confrontation is essentially over. Secondly, for just the bash attack (right-click without bayonet), as well as increasing the range of the weapon add a screen effect that makes targeting with your gun much more difficult - similar to an artillery strike but hopefully more disorienting. With this in place, after you hit them once their ability to shoot at you is hurt and they will hopefully chose to instead engage in hand-to-hand combat as they try to hit you back.
Again, these ideas were more or less off the top of my head. How the problem of unrealistic close confrontations is solved is not my big issue, just as long as it is solved. As it stands, the bunny-hopping left-click-smashing approach to hand-to-hand combat needs improvement.