As a veteran player to Gears of War, which also utilises the UT Engine, hearing the phrase "Server-Side Hit Detection" has always sparked horrors in my mind. Anyone who has played pre-patched Gears of War will know what i'm talking about.
Now, whenever I join a server with a high ping, I notice thatI'm having to lead my shots in order to score the headshot I want. Obviously it's not as bad as it is on the Xbox as you get to choose servers and can join low-ping servers, but I was interested to know if this is something that can be changed, or is it built into the engine itself?
I think it's incredibly pointless to use any system or hybrid system that forces the server to detect hits, why can't it be client-side? At least with Gears the cover system meant that a client-side detection would cause some people who thought they were in cover to actually be gibbed because the host hit him before the client arrived behind cover, but in a game like this it would be great, as the enemies are AI players and therefore any client-side complaints would not affect them.
No big issue, but always nice to learn more about the game mechanics and such.
Thanks in advance
Now, whenever I join a server with a high ping, I notice thatI'm having to lead my shots in order to score the headshot I want. Obviously it's not as bad as it is on the Xbox as you get to choose servers and can join low-ping servers, but I was interested to know if this is something that can be changed, or is it built into the engine itself?
I think it's incredibly pointless to use any system or hybrid system that forces the server to detect hits, why can't it be client-side? At least with Gears the cover system meant that a client-side detection would cause some people who thought they were in cover to actually be gibbed because the host hit him before the client arrived behind cover, but in a game like this it would be great, as the enemies are AI players and therefore any client-side complaints would not affect them.
No big issue, but always nice to learn more about the game mechanics and such.
Thanks in advance