This may be applicable to other weapons too, particularly the axe and katana.
It's often been complained about that the berserker can just hold down primary fire and hold doorways without having to move, and as of yet the only real solutions we've had are making the weapons "semi-auto" or other, convoluted ideas, which would be a lot of work.
So I was thinking, how about a system whereby if you swing a heavy melee weapon and miss, it staggers the player a bit, preventing attacking for a second or so. Not only would it solve the camping problem but it'd also introduce some more skill to the berserker (and any others using melee weapons for that matter). The stagger length could depend on perk level.
Thoughts?
It's often been complained about that the berserker can just hold down primary fire and hold doorways without having to move, and as of yet the only real solutions we've had are making the weapons "semi-auto" or other, convoluted ideas, which would be a lot of work.
So I was thinking, how about a system whereby if you swing a heavy melee weapon and miss, it staggers the player a bit, preventing attacking for a second or so. Not only would it solve the camping problem but it'd also introduce some more skill to the berserker (and any others using melee weapons for that matter). The stagger length could depend on perk level.
Thoughts?
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