I think if we're going to have an injury system, we may as well embrace the possibility of suiciding as a game mechanic rather than fear the inevitable. In real combat, many incapacitations are simply a matter of the victim giving up due to the pain/fear being too great. If the suicide animations did a better job of depicting this, it'd improve the believability of the game, rather than hurting it.
Imagine a player gets shot in the leg while wandering in no-mans land. After spending several minutes attempting to limp to his objective and getting nowhere, he gives up and enters the suicide command. Rather than spontaneously exploding like a UT character, he could slump over into a fetal position clutching his legs, slowly passing out from shock.
These avatars could even assume an AI behavior, laying in the dirt moaning intermittently as if they are still alive, but incapacitated. When a player "suicides" without any injuries, his avatar could become a "shell shocked" AI, huddling or crawling about in their trench crying or yelling unintelligibly.
Of course "incapacitated AI" would have to take damage and potentially die if caught in crossfire, or deliberately targeted by an enemy or teammate. I'm not sure how you'd want to handle scoring - should killing an incapacitated/shellshocked teammate subtract points, or should avatars be removed from the scoring system as soon as their player suicides? I don't think killing an enemy who's already incapacitated should give you extra points as if you are killing a living player, but if killing incapacitated teammates didn't carry some score weight, everyone would just shoot the shellshocked friendly AI for fun - rather than only if they became a hazard.
As long as suiciding players lose a ticket and wait to respawn, I don't see how it harms gameplay, and the animations could provide a nice touch of immersion if done properly.
That's not a bad idea, but I still feel there's something weird about situations where the best way to help your team is to suicide. Confusing to say at the least
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