Changing vehicle textures? (SDK)

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Russ Schulke

FNG / Fresh Meat
Jun 30, 2006
165
45
0
57
NE Ohio
www.fireonthevolga.com
I have updated the German Panzer 4F1 texture with a winter white-wash version. The texture is save in my local project file (StateFarm79.utx) and not overwritten to the original (axis_vehicles_tex.utx) file from where it came.

How do I apply my texture to this vehicle when only in my map “State Farm 79”, I have tried changing different locations (path association) in the SDK module such as the PanzerIVF1FactoriesProperties dialog box but had no luck.

And yes, everything is rebuilt and saved. Help!!!

11Pz-Quest-01.jpg


11Pz-Quest-02.jpg


Russ

CA-STLNGRD-s11.jpg


[URL="http://www.fireonthevolga.com"][URL="http://www.fireonthevolga.com"]www.fireonthevolga.com[/URL][/URL]
 
Last edited:

Shurek

FNG / Fresh Meat
May 21, 2006
857
13
0
www.darkesthourgame.com
A separate, extended vehicle class needs to be coded in order to get your custom skins in game. PM me if you need help with that.;)

BTW, that's nice texture work.
 
Last edited:

Metalbourne

FNG / Fresh Meat
Jun 11, 2008
129
0
0
www.spearheaddivision.com
I have a couple of questions about new skins,

First, what program do I open the skins with? I have photoshop and it will not open the utx. file.

How do I code the new skin into the game?

Thank you