I'm at my wit's end. Ultimately all I want to do is make bullets travel faster in zed time.
Please help me T_T
- I can't use a mutator to increase projectile speed directly because projectiles don't call CheckRelevance/IsRelevant/CheckReplacement.
- Instead I subclassed a few projectiles with higher speed (I also tried lower speed) in the defaultproperties, and wrote a mutator that changes each weapon, upon spawning, to fire these subclassed projectiles.
- I know this mutator is functioning, because it outputs to the script log correctly and shows the values I expect, even when double-checking the variables a split second after their actual spawn.
- However, regardless of the subclassed projectile's actual Speed and Velocity, it's always moving the normal KF2 speed during zed time.
- I haven't been able to find any other functions or variables that might override the core Speed/Velocity variables.
Please help me T_T