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KF *cant open KF, critical error, please help!!!*

banklol

FNG / Fresh Meat
Nov 15, 2014
2
0
I have been playing KF1 for a few weeks now, and I'm enjoying the game very much. A few days ago, I have been getting a critical error on game startup. I'd go through the 2 developer/publisher screens, and before I run into the solo/multiplayer mode select screen, a critical error would occur. I've done the steam client registry blob rename, restarted steam, reinstalled KF, deleted KF system folder, and verified game cache, but now the game won't open. It no longer enters the black startup screen before the 2 developer/publisher screens. When I start KF, it simply shows the "killing floor co-op survival horror" mini screen that pops up in the middle, then it goes away and nothing happens. I've included the error log that I was getting before trying solutions and tampering with files, and can upload anything else if needed. Thank you in advance.

**************

Build UT2004_Build_[2004-11-11_10.48]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2396 MHz with 2012MB RAM
Video: Intel(R) G45/G43 Express Chipset (4977)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::StaticAllocateObject <- (Class GUICheckBoxButton) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (GUICheckBoxButton 313156) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 313156)) <- SerializeExpr <- (2E) <- SerializeExpr <- (0F) <- UStruct::Serialize <- (Function XInterface.moCheckBox.InitComponent) <- UFunction::Serialize <- LoadObject <- (Function XInterface.moCheckBox.InitComponent 313156==313156/1229264 313114 141) <- ULinkerLoad::preload <- LinkProperties <- UStruct::Link <- UState::Link <- UClass::Link <- UStruct::Serialize <- (Class XInterface.moCheckBox) <- UState::Serialize <- UClass::Serialize <- (Class XInterface.moCheckBox) <- LoadObject <- (Class XInterface.moCheckBox 313156==313156/1229264 79993 234) <- ULinkerLoad::preload <- ULinkerLoad::preload <- ULinkerLoad::CreateExport <- (ReadyBox0 83174) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad 83174)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (ReadyBox[-1]) <- UClass::Serialize <- (Class KFGUI.LobbyMenu) <- LoadObject <- (Class KFGUI.LobbyMenu 83174==83174/1106787 80724 3417) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class KFGUI.KFMainMenu NULL) <- UObject::processEvent <- (KFCinematicPlayer KFIntro.KFCinematicPlayer, Function UnrealGame.CinematicPlayer.Fire) <- UObject::ScriptConsoleExec <- (KFCinematicPlayer KFIntro.KFCinematicPlayer) <- UPlayer::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- ExecAlias <- UInput::Exec <- UViewport::Exec <- UWindowsViewport::Exec <- UInput::ExecInputCommands <- UInput::process <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
*update*

*update*

I've reinstalled Directx, installed Explorer Suite to allow the app to run over 2gb of ram, but once installed the box was already checked so that didn't help at all. I've also tried installing KF SDK (thought it would help but ended up being completely unrelated to my problem lol), and tried starting the game in windowed mode. Nothing worked. After deleting the system folder and verifying cache files once more, I got a "no video, unrecoverable error-bombing out" critical error message just once on startup. Now, after starting KF, it simply shows the mini pop up screen and teriminates itself at about ~200,000 K memory usage/10-20 CPU (I was monitoring CPU usage and memory usage via task manager on startup). I don't know what to do anymore. I've tried all the fixes I can find. Any help would be very appreciated. Here is the log file.

*********

Log: Log file open, 11/16/14 19:09:12
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: RO_VERSION: 1093
Init: KF_VERSION: 1063
Init: Compiled: Oct 31 2014 10:12:11
Init: Command line:
Init: Character set: Unicode
Init: Base directory: C:\Program Files\Steam\steamapps\common\KillingFloor\System\
Init: Ini:KillingFloor.ini UserIni:User.ini
Init: Build label: Build UT2004_Build_[2004-11-11_10.48]
Init: Object subsystem initialized
Localization: No localization: KillingFloor.General.Start (int)
Log: igxprd32.dll/Intel(R) G45/G43 Express Chipset
Log: Game class is 'KFCinematicGame'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 12.711000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: KFIntro.rom?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Name=banklol
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27588->27588; refs: 283115
Log: Game class is 'KFCinematicGame'
Log: Bringing Level KFIntro.myLevel up for play (0) appSeconds: 13.879000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting VM-WestLondon...
Warning: Failed to load 'KF_Vehicles_BD': Can't find file for package 'KF_Vehicles_BD'
Warning: Failed to load 'VM-WestLondon': Can't find file for package 'KF_Vehicles_BD'
Warning: Failed to load 'LevelSummary VM-WestLondon.LevelSummary': Can't find file for package 'KF_Vehicles_BD'
Warning: Error loading VM-WestLondon !
Progress: Exporting VM-MountainPassNight...
Warning: Failed to load 'KF_Vehicles_BD': Can't find file for package 'KF_Vehicles_BD'
Warning: Failed to load 'VM-MountainPassNight': Can't find file for package 'KF_Vehicles_BD'
Warning: Failed to load 'LevelSummary VM-MountainPassNight.LevelSummary': Can't find file for package 'KF_Vehicles_BD'
Warning: Error loading VM-MountainPassNight !
Progress: Exporting VM-MountainPassDay...
Warning: Failed to load 'KF_Vehicles_BD': Can't find file for package 'KF_Vehicles_BD'
Warning: Failed to load 'VM-MountainPassDay': Can't find file for package 'KF_Vehicles_BD'
Warning: Failed to load 'LevelSummary VM-MountainPassDay.LevelSummary': Can't find file for package 'KF_Vehicles_BD'
Warning: Error loading VM-MountainPassDay !
Progress: Exporting KFO-Transit...
Log: Exporting KFO-Transit.....Successful!
Progress: Exporting KFO-Steamland...
Log: Exporting KFO-Steamland.....Successful!
Progress: Exporting KFO-FrightYard...
Log: Exporting KFO-FrightYard.....Successful!
Progress: Exporting KF-ZimsHomeBase_BetaV01_WS...
Log: Exporting KF-ZimsHomeBase_BetaV01_WS.....Successful!
Progress: Exporting KF-Wyre...
Log: Exporting KF-Wyre.....Successful!
Progress: Exporting KF-WestLondon...
Log: Exporting KF-WestLondon.....Successful!
Progress: Exporting KF-Waterworks...
Log: Exporting KF-Waterworks.....Successful!
Progress: Exporting KF-Transit...
Log: Exporting KF-Transit.....Successful!
Progress: Exporting KF-TestZSpawningZoneV30ULTIMATE[SOLO]...
Log: Exporting KF-TestZSpawningZoneV30ULTIMATE[SOLO].....Successful!
Progress: Exporting KF-TestZSpawningZoneV30ULTIMATE...
Log: Exporting KF-TestZSpawningZoneV30ULTIMATE.....Successful!
Progress: Exporting KF-TestZSpawningZoneV15...
Log: Exporting KF-TestZSpawningZoneV15.....Successful!
Progress: Exporting KF-Suburbia...
Log: Exporting KF-Suburbia.....Successful!
Progress: Exporting KF-Stronghold...
Log: Exporting KF-Stronghold.....Successful!
Progress: Exporting KF-Steamland...
Log: Exporting KF-Steamland.....Successful!
Progress: Exporting KF-SirensBelch...
Log: Exporting KF-SirensBelch.....Successful!
Progress: Exporting KF-Resident_Evel_4_[Village]...
Log: Exporting KF-Resident_Evel_4_[Village].....Successful!
Progress: Exporting KF-Offices...
Log: Exporting KF-Offices.....Successful!
Progress: Exporting KF-NukeTown...
Log: Exporting KF-NukeTown.....Successful!
Progress: Exporting KF-MountainPassNight...
Log: Ex
 
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