• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Butovo map event

[40-1]MORD

Grizzled Veteran
Jul 21, 2011
713
52
London
www.40-1.net
Hi chaps!
Once again 40-1 clan would like to invite you for a fight for Butovo this time :IS2:
Map author: BOH-rekrut
Place: 64 men server 109.70.149.158:7781 located in London.
Time: 30 Dec. We are going to start at 17.00 GMT ( noon at New York )
Map should be downloaded and installed before comming to the server.
You can find a downolad link here:
http://forums.tripwireinteractive.com/showthread.php?p=990334#post990334

See you there!

Join 40-1 event group: http://steamcommunity.com/groups/40-1ro2
 
Last edited:
Loved this map in DH (although it did tend to be a little one-sided, favouring the attackers). Have only played this with 3 or 4 human players in RO2. I will definitely try to be there.
Yeah, it's the non-retakable early objective points that make it hard to defend. Allies get one chance to 'defend' against the Axis by covering their spawn exit routes but when the early cap is taken that ends; however, the Axis can perma-'defend' outside the Allied spawn exit routes throughout the match if they're canny about it. Not sure if this RO2 version is different, only had two games on it so far.
 
Upvote 0
Yeah, was fun. Will be fun with even more players, but still fun now.

On a note to BOH-rekrut
-I think you should add some bushes and grass in the allied last spawn, It's waay to open.
-Add better climping over the fences at the secound objektive to attack for the germans. Currently you can climp over them, or maybe this on purpose?
-Fix some of the fences at the last allied objektive at the left side for axis. Bots get stuck on the fence and have problems to climp over it.

Other than that. I think it's a good map, Thank you for being able to play it :D
 
Upvote 0