Yes, blitzkrieg is a way to conduct a strategic engagement..and the overall strategy for reaching those objectives is shown via the overhead map.Red Orchestra models battles at the tactical level.
Blitzkrieg is a way to conduct a strategic engagement.
If RO modeled company level combat we'd be seeing 100-200 players on each team. Ostfront models 'instances' of combat...But Red Orchestra models company-level combat, after the battle has started. Motorcycles could have a place, but it would be the exception, not the rule.
They could be deployed realistically on any large tank map(Orel included) and there are quite a few large maps out there. Motorcycles worked alongside apc's, and with panzer units. Yes a larger Hedgehog would be great for motorcycle riflemen but currently its more of a cqb map...one example of an 'instance' of where the battle has begun already. Now a Road To Hedgehog map could be cool.At the moment, there are no maps in Red Orchestra (official or custom) where motorcycles could be deployed realistically. A large-scale tank map such as Orel would have armored cars as recon, and a map like Hedgehog would have the troops already dismounting their motorcycles at the camp before moving out to engage the enemy.
United States Army Field Manual said:"Tactics
The realistic solution here is to make people take damage and stop them from instantly exiting vehicles going full speed.
Yes, but an armored car or armed halftrack (you know, something that was actually used by mechanized companies for recon) would be MORE realistic.
By the way, there's already something that can get infantry in to flanking positions on Berezina (I only say Berezina because it's the only map you listed that has an infantry focus). It's called the halftrack already in game! It can also carry more than two people!
So we are basing our want of the BMW on one attack early in the war? The way that attack went down, it could never happen in RO. You would have to give everyone bikes and you know people are going to screw around and it's just going to be silly. Once you show me evidence of a major engagement where motorcycles engaged in direct combat with a large enemy force I might support the idea of specialized maps dedicated to the bikes. But untill then suprise bridge skirmishes arn't going to sway me.
So they were zooming around on motorcycles during the Battle of Stalingrad, even in the presence of enemy forces?
No wonder they got completely annihilated.
Fallscrimjaeger fought on the eastern front. That doesn't mean we should implement airdrops.
Last I checked maps of all variation in size and battle scope were out there, with more on the way. You have large combined arms maps and smalled cqb maps.Adding a motorcycle in this game wouldn't be proportionally correct for the size of the battles RO offers.
How exactly would adding motorcycles be less realistic than having 5 or 6 one man tank crews? If anything adding limited motorcycles on certain maps would add another dynamic available to people..how they play is up to them. Yea RO doesn't offer 100v100 but what it does simulate (as I said before in this thread) are 'instances' of battle..instances where you could easily have tanks, apc's and motorcycles and infantry working in conjunction to reach an objective.If we add motorcycles in, are we saying that for every ~15 soldiers, there was ~one soldier riding around on a damned motorcycle? I don't think so. Red Orchestra does not offer 100v100, so we don't need one of the very few teammates on the Russian side blazing around on a motorcycle.
WHAT THE EARTH ISN'T HEXAGONAL?? And the moon isn't made of banana peels??? NOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!This idea is incredibly dumb. Convincing monkeyman that it is dumb is harder than convincing people of the Flat Earth society that the Earth really is round.