• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

biting

Rollins

FNG / Fresh Meat
Oct 10, 2019
3
0
1
I don't like how the prey seems to disappear the moment you bite it into a cloud of blood. I would like to see chunks that you have to eat up.like if you attacked a human you can eat his arm, his leg, cut him in half or drag him underwater.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
12,393
3,505
113
You can do all of those things you have suggested.
 

Shakocalypse

FNG / Fresh Meat
Oct 23, 2019
11
0
1
Does targeting different parts of creatures impact gameplay ?
Eg great white sharks will bite the rear flippers off of elephant seals. This disables the seal, keeping it from land and after exsanguination occurs they can feed safely.
This might be a tactic for taking on creatures too dangerous for head on encounters (shark pup vs seal). In game this could represent dot damage scaling behind hidden hit boxes, therefore making it skill based learnt through experience. A special tooth evolution to increase dot / bleed damage could also be fun ?
 

SharkBoy266

Member
Mar 20, 2020
41
12
8
I'm not sure if the targeting thing exists, I see in some gameplay that the shark goes for the leg and the animation does a hard shift into an animation for another part of the body like day the arm. I can understand this though as it's probably pretty hard to control a looser physics for this. So random preset animations, I'm guessing.