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I don't like how the prey seems to disappear the moment you bite it into a cloud of blood. I would like to see chunks that you have to eat up.like if you attacked a human you can eat his arm, his leg, cut him in half or drag him underwater.
Does targeting different parts of creatures impact gameplay ?
Eg great white sharks will bite the rear flippers off of elephant seals. This disables the seal, keeping it from land and after exsanguination occurs they can feed safely.
This might be a tactic for taking on creatures too dangerous for head on encounters (shark pup vs seal). In game this could represent dot damage scaling behind hidden hit boxes, therefore making it skill based learnt through experience. A special tooth evolution to increase dot / bleed damage could also be fun ?
I'm not sure if the targeting thing exists, I see in some gameplay that the shark goes for the leg and the animation does a hard shift into an animation for another part of the body like day the arm. I can understand this though as it's probably pretty hard to control a looser physics for this. So random preset animations, I'm guessing.
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