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BETA: Smoke Grenade Pickup mutator (map use only)

oscar.nein

Administrator
Jan 1, 2006
316
151
ROSmokePickupv1
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Date: December 18 2006
Author: Adam "ohnein" Hatch
Copyright (C) 2006 - Adam Hatch (Editing of Trip Wire's souce code.)

If you'd like to use this mutator in another project get permission first by emailing me at the above address. Send bug reports to that address aswell.

Please don't forget to include this .u file with your map but don't forget this readme. Rename this file to ROSmokePickupv1_ReadMe.txt if you do.


Installation
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Place the ROSmokePickupv1.u file in your \Valve\Steam\steamapps\common\red orchestra\System

Open your RedOrchestra.ini file in the same folder and scroll down to [Editor.EditorEngine] and add this line under the other EditPackages.

EditPackages=ROSmokePickupv1

Save the file and you're done. This makes the mutator load on startup of the editor.


About
-----

This mutator allows level designers to drop in smoke grenades that can be picked up. This allows more control over how many smoke grenades are being used in the map.

This is a map side only mutator, so if a map doesn't use this, then there will be no need to put it on your server.

The new pickups are located in the Actor Browser in:

Actor -> Pickup -> Ammo -> ROAmmoPickup -> ROPlaceableAmmoPickup

The new pickups are called RONebelGranate39Pickup and RORDG1GrenadePickup. These pickups work exactly the same as the ROPanzerFaustPickup. The default respawn time is 30 seconds. Rest of the variables are the same. Just drop the pickup in the map and you're set.

A good way to handle smoke grenade pickups would be by placing them around ammo supply caches. Please don't place these pickups in the middle of no where so it looks odd. :/

Warning: If you map does not include the ROSmokePickupv1.u file it will crash on load.

 

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