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I put the pivot point of the main skirts to attach to the "body" bone and for the turret "turret_placement1" so it should line up to those.
Also did you attach it to the F2 instead of the Moz_P4H?
also whats wierdo about the textures? They are shaders so I could easily swap the diffuse without having it overright each time, and the texture is properly referenced to the static mesh / MozP4H_anm
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