http://www.pcgamer.com/previews/arma-3-e3-hands-on-preview-8-questions-answered/Is the game more accessible than ARMA 2? For example would a Battlefield 3 player perhaps enjoy it? (@serbusfish )
''It’s not a fundamentally different game, or anything, but weapon/player movement does feel a little more modern in terms of accessibility, the version I played had a toggleable acceleration setting that made turning with the mouse feel like a modern FPS. Arma typically has an “aiming deadzone” slider which can allow your arms move to independently from your player’s body. It may not be cut, but I couldn’t find this slider in the version I played.
One design change that’ll contribute some accessibility is the addition of a camp hub that you visit between campaign missions. There’s a few different things to do scattered around the camp, but the firing range was one of my favorites. It features pop-up targets that you can fire at with different weapons, but smartly, a picture-in-picture close-up of the target itself appears as you’re shooting to provide feedback.''
Makes me a little bit worried, but I am aware that you'll get bashed by mentioning accessibility on the official board.. which is positive. Hopefully people who enjoy BF wont be drawn into arma. Anyone who want accessibility does not belong in the community anyway.
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