Semantics. Everything that's animated is technically an animation. "Animation" can even mean a completely static scene shown with a moving camera.
But in video-game talk an animation is an actual saved animation for an animated object.
And in that sense, rag-doll physics aren't animations.
They can be combined though. Like an animation for grabbing the chest before slumping over via rag-dolls, or falling to the ground via rag-dolls and then crawling or reaching up.
Although the line between pure rag-doll physics and animations become more and more blurred. E.g. Euphoria.
But in video-game talk an animation is an actual saved animation for an animated object.
And in that sense, rag-doll physics aren't animations.
They can be combined though. Like an animation for grabbing the chest before slumping over via rag-dolls, or falling to the ground via rag-dolls and then crawling or reaching up.
Although the line between pure rag-doll physics and animations become more and more blurred. E.g. Euphoria.
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